Guest kuruminishioka Posted May 5, 2017 Share Posted May 5, 2017 (edited) Hi, I'm interested in knowing how to create Proxy objects with Arnold renderer, using 3ds Max 2018. What is the best way to optimize the polygon counts? Thanks! Edited May 5, 2017 by kuruminishioka Link to comment Share on other sites More sharing options...
nigelhunt Posted May 7, 2017 Share Posted May 7, 2017 Hi there, You could check out the following webpage https://support.solidangle.com/display/AF3DSUG/An+Introduction+to+Procedurals Alternatively, use SiNi Software's universal proxy, PROXSI which supports Arnold in 3ds Max 2017. It's more advanced than Arnold's work around procedural approach as the proxy keeps its X,Y,Z coordinates. More here http://www.sinisoftware.com/products/plugins/proxsi Cheers, Nigel Link to comment Share on other sites More sharing options...
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