clubber2k Posted May 22, 2017 Share Posted May 22, 2017 I'm a bit new to Vray. in thea render this would color code the rendered image for post. added matID and oID to the render elements list - I can choose them from the drop down on the VFB but they are all black (image & alpha rendered fine). am I missing something? should I have done something with the model? Thanks Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted May 22, 2017 Share Posted May 22, 2017 Oh, yes, you are missing something. And something that you should change is object ID, in object properties dialog, like here https://cdn.tutsplus.com/cg/uploads/legacy/184_VrayMaxPS_ArchVis/7.jpg you can very the numbers with no limits and, for the mat id like here, you can vary from 0 till 15, not so much, yes. http://www.cgchannel.com/wp-content/uploads/2013/05/130426_JC_tut_10b1.jpg Now, you'll have proper images, and please be aware of filterings and AA settings within render elements, check where they are. Also, sometimes those 2 elements do not have proper AA, so you should stick with Object Wireframe color render element. Cheers and good luck! Link to comment Share on other sites More sharing options...
clubber2k Posted May 25, 2017 Author Share Posted May 25, 2017 Hi Thanks for your reply! hat's new to me! coming from Thea render (you don't need to set anything, the engine color codes everything for you). what do you mean by AA filter setting? and why would you use object wireframe color render? how would you use that and why is it better then oID? Now, you'll have proper images, and please be aware of filterings and AA settings within render elements, check where they are. Also, sometimes those 2 elements do not have proper AA, so you should stick with Object Wireframe color render element. Cheers and good luck! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 25, 2017 Share Posted May 25, 2017 Use the "Render ID" pass to achieve what you want. Link to comment Share on other sites More sharing options...
Tom Sproule Posted May 30, 2017 Share Posted May 30, 2017 Hi Yuval, There's a script which will do it for you, which I've uploaded to scriptspot. The link is below. All you have to do is run the script on your scene before you render and Material and Object ID will be all randomized for you. http://www.scriptspot.com/3ds-max/scripts/vray-script-for-randomizing-object-ids-and-material-ids Kind regards, Tom Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now