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Introduction and question regarding archviz animation


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Hi everyone,

I'm new on this forum but not new in 3D world. It's been 19 years i'm using 3D.

I'm a french interior designer, i worked in Paris during 14 years then in Dubai and now i'm in Brazil. To be honest, my wife and i are looking for a new opportunity to move to another country. That's for the introduction.

 

I'm currently working on a architectural project in France. It's a very old fortification with 9 buildings on it.

 

Right now the project is at the first stage and so nothing very detailed.

The client wants an animation to present the site to investors.

 

The animation will have to be updated as long as the project.

I'm working on Cinema 4D + vrayforc4d since 1998 (for C4D)

 

I don't want to use vrayforc4d with GI because i can't use a render farm (Budget)

So here is my question : Which software would you use in my case to get the best render as possible and the shorter render time?

 

I really need your opinion!!!

Thanks,

Nicolas

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Hi everyone,

I'm new on this forum but not new in 3D world. It's been 19 years i'm using 3D.

I'm a french interior designer, i worked in Paris during 14 years then in Dubai and now i'm in Brazil. To be honest, my wife and i are looking for a new opportunity to move to another country. That's for the introduction.

 

I'm currently working on a architectural project in France. It's a very old fortification with 9 buildings on it.

 

Right now the project is at the first stage and so nothing very detailed.

The client wants an animation to present the site to investors.

 

The animation will have to be updated as long as the project.

I'm working on Cinema 4D + vrayforc4d since 1998 (for C4D)

 

I don't want to use vrayforc4d with GI because i can't use a render farm (Budget)

So here is my question : Which software would you use in my case to get the best render as possible and the shorter render time?

 

I really need your opinion!!!

Thanks,

Nicolas

 

Lumion, Twinmotion, Enscape.

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I already had a look at unreal. It seems to be a little bit complicated to learn within a short deadline, no?

 

Oh, I read short render time but didn't see anything about a short deadline. In that case, I'd suggest you recommend one of your competitors for the job. small budget, short deadline but wanting an architecturally accurate historical recreation of a 9 building fortification with a multi-phase component? the project is doomed.

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Hi John,

I think i managed to have much more time. Initially it was for June 25th.

So i think i will go for unreal as i really like the renders. Much better than Twinmotion or Lumion.

i'm just a little bit confused with the material manager... but i read that they are planning the make an easier one.

Thanks

Edited by nicolaslefevre
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Hi John,

I think i managed to have much more time. Initially it was for June 25th.

So i think i will go for unreal as i really like the renders. Much better than Twinmotion or Lumion.

i'm just a little bit confused with the material manager... but i read that they are planning the make an easier one.

Thanks

 

I am sorry to pop your bubble man, but choosing Unreal for a thigh or regular deadline is the wrong choice.

Unless you are very good at Unreal,(which I doubt otherwise you won't be asking here) you will spend way more time setting up your project than the time that it will take to render on regular Raytracing method. As for render farm, you could use Rebus farm or something, and put that cost in your project, if the budget is so low that can't pay for a render farm, it will we as equally low to pay for all the time you'll spend working in Unreal.

 

If you want to do it as a learning exercise and don't mind waste time and money, well is your choice. but if you ask here and people with experience tell you to do something else, then I will suggest to listen and setup a better working plan.

 

Been there, done that, not because Unreal 'render faster' a high quality does not mean it is faster overall.

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Hi Francisco,

You're right and i'm still not sure about the software to use.

I'm not so convinced about Lumion even if the release 7 is better than before.

THanks

 

I think that if you want quality you need to spend time one it and that usually make it more expensive, if you need something quick, you need to scarify quality or just don't make money on it, Golden triangle always apply.

Quality, low price, fast delivery, you can only choose two of those.

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If you are an expert in cinema4d then that is the program that will be fastest for you. No learning time lost. That time gained can be put towards render time or creating a more detailed product. The new vrayforc4d 3.4 now has progressive antialiasing which allows you to create a set time. They have optimized the GI out of the box to be decent and the default BF/LC settings create a flickerless animation without pre pass. I've recently created 4-5 animations using c4d if you have any questions. Rebus farm has just dropped it's prices and the plugin works seamlessly with c4d and has great technical support. Good luck!

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If you dont want to use Ureal than I would definitely suggest Lumion, its very fast to set up. I have seen a lot of my students bring out animations in no time. Just be careful as with wrong approach everything will look a bit like 'world of warcraft' haha.

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