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problem with brick s


mohammadhamidi
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hello there...i have a problem in 3ds max i want to make some thing out of brick like the image below bot i cant i tryed 3ds max displace and vray displacement but in the first one nothing looked good at all in the second(vray displacement mode) with any uvw maping it desen't have the roundess toward the edge...thank you B1.jpg

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Without an image of what your attempt turned out as it's hard to tell what your issues are. But, I usually create a box, apply an edit poly, UV it, apply subdivide modifier and then a vray displacement modifier and then a bend modifier and adjust as needed to fit by adjusting the bend angle and the box length at the bottom of the stack.

 

You need to have a small enough subdivide to allow small enough edge lengths for a clean displacement... and a good displacement map.

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