mohammadhamidi Posted June 5, 2017 Share Posted June 5, 2017 hello there...i have a problem in 3ds max i want to make some thing out of brick like the image below bot i cant i tryed 3ds max displace and vray displacement but in the first one nothing looked good at all in the second(vray displacement mode) with any uvw maping it desen't have the roundess toward the edge...thank you Link to comment Share on other sites More sharing options...
SkylineArch Posted June 6, 2017 Share Posted June 6, 2017 Without an image of what your attempt turned out as it's hard to tell what your issues are. But, I usually create a box, apply an edit poly, UV it, apply subdivide modifier and then a vray displacement modifier and then a bend modifier and adjust as needed to fit by adjusting the bend angle and the box length at the bottom of the stack. You need to have a small enough subdivide to allow small enough edge lengths for a clean displacement... and a good displacement map. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted June 6, 2017 Share Posted June 6, 2017 It also may work to add a chamfer modifier to the above method inorder to force some rounding on the edges. Link to comment Share on other sites More sharing options...
mohammadhamidi Posted June 6, 2017 Author Share Posted June 6, 2017 thank you for answering my question i ll give it a try and share the result... Link to comment Share on other sites More sharing options...
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