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VrayLightMtl too bright


emmajohnson
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Hi,

 

I'm trying to use the VrayLightMtl in my scene, but am finding that in order to actually cast any noticeable light, I have to drive the color multiplier values very high (15+), making the mesh itself appear super bright. I would rather be able to control the intensity of the light emitted to the surroundings without affecting the mesh itself.

Does anyone know of a way to do this? The controls in the VrayLightMtl seem pretty limited...

 

Thanks!

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a seperate vraylight with invisible option on at the same location & adjust the vraylightmtl intensity to your liking,

or, vraylight with mesh option selected(i ve never used this)

high intensity at vraylightmtl changes color of the light to white , i wasnt able to fine tune the intensity just like yours, i had to use oabove

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