Terri Brown Posted June 8, 2017 Share Posted June 8, 2017 (edited) Hi guys, I've been struggling for this one for ages, primarily because I usually just use an HDRi background as my backplate. Unfortunately there's always that ugly black horizon, which makes comping afterwards (especially when there are fine transculent details like leaves involved) a real mission. Also in the imperfect world of commercial arch viz there is almost always a request for a contextual backplate - be it of the city skyline or whatever. Up until now I have used a plane with an image mapped on (receive caustics and lighting switched off) as I can NEVER get Vray's environment background rendering correctly. Now I'm fed up and know this is possible, but can't figure out what I'm doing wrong. I followed this tutorial: http://www.hdri-hub.com/tips-and-tutorials/item/405-perspective-plate-match-in-3ds-max-2014-vray. It always renders either too dark or too grey. Here's an example of the sky I have plugged into my Environment slot: And here's how dark it renders out (sorry for the rubbish render but no time). Glass switched off: Reinhard Color Mapping: Gamma 2.2 Mult 1.0 Burn Val: 0.8 Affect background ticked (makes no diff ticked or not) GI on, Brute Force and Light Cache I even bumped the output settings of the sky bitmap up way higher than it should be but still not nearly bright/light enough. Surely the bitmap should render as is? Why is it so dark? Please help! Thanks Edited June 8, 2017 by terribrown Link to comment Share on other sites More sharing options...
James Vella Posted June 8, 2017 Share Posted June 8, 2017 because you have GI on In the material settings set the material to self illuminated Link to comment Share on other sites More sharing options...
CliveG Posted June 13, 2017 Share Posted June 13, 2017 If that's just a standard image in your environment slot then of course it's going to be lacking the power of a HDRI or the Vraysky..... so just comp it together with something that has that lighting power: Either the long way in Photoshop - add in your own high dynamic range "sun" manually or cut and shut one from a donor HDRI if that's better / easier for you. Alternatively (and easier yet) just drop a composite in the environment slot with a base layer Vraysky overlaid with your preferred standard low dynamic range image, choose your blending mode to suit your taste, that will then give you the sun-angle control too. Link to comment Share on other sites More sharing options...
Terri Brown Posted June 13, 2017 Author Share Posted June 13, 2017 OK great thank you so much Clive. I will try that. James it's just a bitmap applied to the environment slot, so there's no option to make it self-illuminated. Thanks Link to comment Share on other sites More sharing options...
Terri Brown Posted June 13, 2017 Author Share Posted June 13, 2017 Clive I'm getting some very strange results here. Which blending mode would you suggest I use with the sky bitmap and the vraysky map? They all render such different results. And in the VraySky parameters, I have enabled 'specify sun node' and for 'sun light' I have selected my Vray Dome Light with the HDRi map applied. Is that right? Link to comment Share on other sites More sharing options...
Terri Brown Posted June 13, 2017 Author Share Posted June 13, 2017 Ok I think I got it. I put the VraySky map at an opacity of 50%, and added the sky bitmap over it with an Addition blending mode. Seems better Link to comment Share on other sites More sharing options...
CliveG Posted June 13, 2017 Share Posted June 13, 2017 It differs slightly every time I do it Terri, depending on the bitmap and the scene. I often end up layering multiple instances of one or other of the layers to achieve the desired effect. Multiply and Addition are my usual blending modes and from experience I seldom end up with less than 3 or 4 layers (or more - I'll often slap a gradient in if I'm feeling arty). Try layering a good sky map (I've removed the sun from a fluffy cloudy HDRI) with the Vray sky and you've basically got a fully controllable animate-able cloudy sky from morning to evening.... this does hit on loading times a bit though. I think it's a great tool to add to the toolbox and I'm sure it'll become an easier workflow for you after a few goes and a bit of trial and error. Link to comment Share on other sites More sharing options...
James Vella Posted June 14, 2017 Share Posted June 14, 2017 In the bitmap settings you have a Tab at the bottom called Output. Set the Output Amount to 10 (default is 1). Adjust this up/down as you need Link to comment Share on other sites More sharing options...
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