gnome_mo Posted July 4, 2017 Share Posted July 4, 2017 Is it possible to custom position reflection and glossiness maps in vray for sketchup? I'm trying to add some surface imperfections like puddles on the road, fingerprints, but not as edited diffuse texture. Thanks in advance Link to comment Share on other sites More sharing options...
Eliot Blenkarne Posted July 4, 2017 Share Posted July 4, 2017 Add the map as the diffuse, make it invisible using the transparency slot - change it to TexAColor and make it pure white. Then, add another diffuse layer underneath that one with the base colour you want for the glass/whatever. The texture won't show as a diffuse layer but will allow the reflection to map correctly. Link to comment Share on other sites More sharing options...
gnome_mo Posted July 4, 2017 Author Share Posted July 4, 2017 Can I do that as well with asphalt texture? I would like to add puddles of water as reflection+glossiness, as well as diffuse some other map. Problem is, when I map that invisible diffuse, asphalt changes scale/position also. is there a way to scale only reflection map? Link to comment Share on other sites More sharing options...
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