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UV mapping of reflection map in Sketchup?


gnome_mo
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Is it possible to custom position reflection and glossiness maps in vray for sketchup?

I'm trying to add some surface imperfections like puddles on the road, fingerprints, but not as edited diffuse texture.

Thanks in advance :)

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Add the map as the diffuse, make it invisible using the transparency slot - change it to TexAColor and make it pure white. Then, add another diffuse layer underneath that one with the base colour you want for the glass/whatever. The texture won't show as a diffuse layer but will allow the reflection to map correctly.

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Can I do that as well with asphalt texture? I would like to add puddles of water as reflection+glossiness, as well as diffuse some other map. Problem is, when I map that invisible diffuse, asphalt changes scale/position also. is there a way to scale only reflection map?

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