kenpimentel1 Posted July 13, 2017 Share Posted July 13, 2017 Project Nile is an unannounced effort to import entire scenes from 3ds Max (and others) into Unreal Engine. Basically a one-step process of exporting then importing. Most key information is automagically converted. Support for Vray, Corona and others. We'll be showing one component of Project Nile at SIGGRAPH (the one I think you're most interested in seeing). Join us for the, "Make it Unreal User's Group" if you're in the area: Register Link to comment Share on other sites More sharing options...
kenpimentel1 Posted August 2, 2017 Author Share Posted August 2, 2017 Registration is now live for the beta Link to comment Share on other sites More sharing options...
Lewis Garrison Posted August 24, 2017 Share Posted August 24, 2017 Any word on when they'll start releasing beta versions to people who registered? Link to comment Share on other sites More sharing options...
kenpimentel1 Posted August 25, 2017 Author Share Posted August 25, 2017 Expecting first set of approvals to go out Sept 5th. Link to comment Share on other sites More sharing options...
Lewis Garrison Posted August 25, 2017 Share Posted August 25, 2017 Excellent thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now