jumpsover Posted July 15, 2017 Share Posted July 15, 2017 (edited) I have imported with maxscript model from game (3ds max 12) this script make bones using dummy script display this objects as liinks in this model knee dummy and hip aligned by x and y and when i try make iklimb from foot to hip as result i see incorrect angle (inverse like a bird) how it can be resolved? i try many time make ik hi solver and this ik limb and 2 or 3 time i did this ik with normal angle, but cant repeat and determine where is key to solving (sorry my english) Edited July 15, 2017 by jumpsover Link to comment Share on other sites More sharing options...
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