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How has ArchViz contributed to the development of the CG industry?


MetalUrge
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Hi CGA members, want to know your opinions where architectural visualization has contributed to the development of the CG/animation in a very specific way?

 

I do understand that CG software and hardware tech (especially VR/AR) is a very organic evolution of the industry as a whole and the gives and takes of every domain does contribute to the advancement. But has archviz pushed the frontiers of something which the CG industry was then able to take advantage of? Anything other than VR/AR.

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I would look toward historical recreations as an example.

The movie, Casino, from 1995 is an excellent example. King Kong was another

http://www.groundzerofx.com/maxinfilm/1995.htm

 

The ballroom sequence from Beauty and the Beast in 1991 is another great example of how architectural CG helped open up new frontiers:

http://www.cartoonbrew.com/feature-film/25-years-ago-cg-secrets-ballroom-sequence-beauty-beast-145174.html

 

There are many more but these are the ones that immediately came to mind

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