MetalUrge Posted July 26, 2017 Share Posted July 26, 2017 Hi CGA members, want to know your opinions where architectural visualization has contributed to the development of the CG/animation in a very specific way? I do understand that CG software and hardware tech (especially VR/AR) is a very organic evolution of the industry as a whole and the gives and takes of every domain does contribute to the advancement. But has archviz pushed the frontiers of something which the CG industry was then able to take advantage of? Anything other than VR/AR. Link to comment Share on other sites More sharing options...
John Dollus Posted August 2, 2017 Share Posted August 2, 2017 I would look toward historical recreations as an example. The movie, Casino, from 1995 is an excellent example. King Kong was another http://www.groundzerofx.com/maxinfilm/1995.htm The ballroom sequence from Beauty and the Beast in 1991 is another great example of how architectural CG helped open up new frontiers: http://www.cartoonbrew.com/feature-film/25-years-ago-cg-secrets-ballroom-sequence-beauty-beast-145174.html There are many more but these are the ones that immediately came to mind Link to comment Share on other sites More sharing options...
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