aashkarahmad Posted August 26, 2017 Share Posted August 26, 2017 Hi, I have marked the problem area in the picture. Don't know what is the cause of this problem. I increased the Anti aliasing and global illumination settings, but the results are same. I also tried higher subdivisions, still could not sort this problem. My guess is camera settings, but I am not sure. The selected rendered area is not crisp. It looks blurry. I made this road texture in Photoshop (11811 x 12992 pixels). The image is rendered with the basic settings. With the improved settings also the selected render area quality remains same. Link to comment Share on other sites More sharing options...
John Dollus Posted August 28, 2017 Share Posted August 28, 2017 it's a single, large bitmap for the entire road surface? turn off the bitmap filtering in the mat editor and adjust the blur value. This is an older article but the method still applies: http://3d-visualisointi.blogspot.com/2011/02/3ds-max-bitmaps-come-blurry-in-distance.html read up on the difference between image sampling and anti-aliasing (hint: there's a reason increasing the AA didn't work): https://docs.chaosgroup.com/display/VRAY3MAX/Image+Sampler+%7C+Anti-Aliasing Link to comment Share on other sites More sharing options...
heni30 Posted August 28, 2017 Share Posted August 28, 2017 You can also make all the stripes 3d planes just sitting on the street (no casting shadows). Macker makes them full 3d and wavy. Link to comment Share on other sites More sharing options...
aashkarahmad Posted August 30, 2017 Author Share Posted August 30, 2017 Hey! thanks for replying. Bitmap filtering worked, and yes the texture is a single, large bitmap. Initially, I thought improving Anti-aliasing setting would work, but Anit-aliasing works when there are two different objects. This was just a large bitmap. Link to comment Share on other sites More sharing options...
aashkarahmad Posted August 30, 2017 Author Share Posted August 30, 2017 George Sandoval, I had tried this in another render, but I was not happy with the result. Hence working with a single texture in order to edit it in photoshop. Link to comment Share on other sites More sharing options...
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