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Physical camera - vertical correction problem


jorgegomez2
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Hey

 

3DS MAX 2016, Corona

 

Hope someone could help me out with this issue, I animate the camera and set up the autovertical correction, and when I try to render or create a playblast, the frame loses the vertical correction. I also tried to animate the values of the vertical correction, but it still loses it.

 

I have also seen in other posts to try and turn off the DOF, but i didnt even had it on to begin with, also someone suggested to turn off the progressive display, but I also had it turned it off

 

Has anyone else had this issue?

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Just be aware tilting too far up or down will snap the vertical correction out of place, a rig might be a better way to go. I also remember in 2016 issues with the vertical correction until applying the service packs. I still use camera rigs for animation, its much easier to crane or adjust the jib while dollying.

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