Chris MacDonald Posted November 8, 2017 Share Posted November 8, 2017 Hey guys, Now that a fair few of you are starting to use unreal engine I was wondering if any of you had any tips for creating materials? I have to say every time I look at the material editor in it, I am completely and utterly perplexed; something as simple as adding a diffuse colour you have to use a "constant 3 vector"; known to the rest of the world as an RGB value. Don't even get me started on believable refraction. Link to comment Share on other sites More sharing options...
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