edsonjunior Posted November 14, 2017 Share Posted November 14, 2017 Hi, I'm working with two objects that are overlapping themselves, a exterior glass and a interior glass(02.jpg). That said, i'm having some troubles when i add the shaders to that objects. I want to the interior glass still with the same look when the exterior glass is rendered.(01.jpg) I don't know if this is a issue with the reflection or refraction, which parameters should i modify for a shader "ignore" the another and still with the same look even when the another overlaps itself(03.jpg)? Link to comment Share on other sites More sharing options...
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