danieleboldicotti Posted November 16, 2017 Share Posted November 16, 2017 Hello chaps, I am currently having a problem in 3ds max, I have had to open several files from the library and re-link all the textures (Texture maps library relocation) but once I have saved the file if someone else of the team opens the same files they get the "Missing external Files" warning saying there are missing textures. This, as you can understand, is quite annoying and frustating. Is there any way to fix this issue? Best, Dan Link to comment Share on other sites More sharing options...
James Vella Posted November 16, 2017 Share Posted November 16, 2017 Are they using the same driver letter paths? You could also try unc paths if that fails. Are you linking them through the asset browser? Doing this on the loading screen (the new pop up window) only adds the texture paths to your local machine saved paths and will not work on another account. Best to use bitmap relinker by colin senner or manually through the asset browser - shift T Link to comment Share on other sites More sharing options...
danieleboldicotti Posted November 16, 2017 Author Share Posted November 16, 2017 Hi James, yes they are using the same driver letter path, to re-link all the textures I do it by the "assets tracking toggle". I will test now the Colin Senner bitmap relinker, perhaps it works better than the one integrated in max (I wouldn't be so surprised.. ) Best, Dan Link to comment Share on other sites More sharing options...
himanshuchoudhary Posted November 16, 2017 Share Posted November 16, 2017 Customize >> Configure User Paths >> External files Here you can try adding the whole directly with textures or maps from the network/server on each system in the office. This could help. Link to comment Share on other sites More sharing options...
Lewis Garrison Posted November 20, 2017 Share Posted November 20, 2017 We avoid this problem at my office by simply copying the textures from our library into the folder the project is saved in. Max always knows to look for textures within the folder its saved so we never run into pathing issues. Link to comment Share on other sites More sharing options...
Tom Sproule Posted November 20, 2017 Share Posted November 20, 2017 You could also try unc paths if that fails. I have to agree. We always use UNC paths and never have a problem. We only have a problem if we assign a letter to a path, then it's always an issue. The solution - UNC paths. Here's a link to the Max help: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-65B76EDE-2219-417F-9BB5-368074115909-htm.html Best, Tom Link to comment Share on other sites More sharing options...
sinisoftware Posted December 12, 2017 Share Posted December 12, 2017 Hello chaps, I am currently having a problem in 3ds max, I have had to open several files from the library and re-link all the textures (Texture maps library relocation) but once I have saved the file if someone else of the team opens the same files they get the "Missing external Files" warning saying there are missing textures. This, as you can understand, is quite annoying and frustating. Is there any way to fix this issue? Best, Dan This is just a 3ds max thing, but there is a fix. After you relink, open the 3d asset tracker and press the refresh button. Now if you save the file the relinked paths should be fine. Si Link to comment Share on other sites More sharing options...
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