Dark Band Studio Posted January 9, 2018 Share Posted January 9, 2018 Hello, if you check the Vray_SampleRate pass attached there are some funny artifacts on the floor (there is a vraydisplacement modifier applied to it). The RGB pass is quite ok but if I zoom in in some points I can see the gap between the stains. It not depends by the bucket size because the dimension is much smaller than the stains. What do you think is a solution to avoid that stains????? Link to comment Share on other sites More sharing options...
ahmeds Posted January 11, 2018 Share Posted January 11, 2018 Happens to me as well, I'm also curious about about them. Link to comment Share on other sites More sharing options...
mattcooper Posted January 11, 2018 Share Posted January 11, 2018 I've seen this happen when using distributed rendering, when one machine has a different version of Vray (if I remember correctly) Link to comment Share on other sites More sharing options...
James Vella Posted January 11, 2018 Share Posted January 11, 2018 use UNC paths for distributed rendering Link to comment Share on other sites More sharing options...
Dark Band Studio Posted January 11, 2018 Author Share Posted January 11, 2018 I've seen this happen when using distributed rendering, when one machine has a different version of Vray (if I remember correctly) it also happens when I render just with the local machine use UNC paths for distributed rendering All the external files (XREFscene, materials, proxies) are through the network (\\machine_name\folder\filename) I tried to restart the local machine and render without DR and the blocky samplerate pass seems less intense but still not totally solved Link to comment Share on other sites More sharing options...
Dark Band Studio Posted January 12, 2018 Author Share Posted January 12, 2018 The issue is SOLVED but I have no idea how I made it. I will tell you all the changes I have done since the problem came out till now. The blocky area in the VRAYsaplerate pass was effecting just the floor. Due a design decision I reduced the tiling size in the floor and tweaked a bit the UVWmap to a different size. I restarted the machine and the the issue has gone and the render timing seems a bit quicker. TECHNOLOGY MISTERY thanks again for your help!!!! Link to comment Share on other sites More sharing options...
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