Michael Pickard Posted January 16, 2018 Share Posted January 16, 2018 Hi there, I'm having an issue with importing a revit model site plan into 3dsmax. When i import it via an FBX when it is put into Max some of the meshes are extremely tessellated. Is there any work around or fix that people know of? Many thanks Michael Link to comment Share on other sites More sharing options...
Jose Negrete Posted February 2, 2018 Share Posted February 2, 2018 If you do the topo only through dwg, you can control surface deviation to some extent. Other than that, you can run proOptimizer on each of those pieces. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted February 5, 2018 Share Posted February 5, 2018 You may want to check out the "populate terrain" plugin, it turns your terrain into quads in a size of your choosing. Pretty awesome for surfaces you want to displace later. Link to comment Share on other sites More sharing options...
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