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Help with driveway soldiercourses please


jasonbenedict
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(I work in cad / 3ds max / vray) I've never mastered driveway soldier courses.. the driveway themselves are easy.. just extrude the shape and slap a uvw map of pavers and use displacement if you want the geometry. As far as the soldier course though (the trim around the sides) using a uvmap, the bricks wont follow curved edges and such so it doesn't look good.

 

Two methods to do it would be manually modeling the soldier course but that seems time consuming.. and manually texturing a uv unwrap map which I've never done but also seems time consuming.

 

Is there a better way to go about this?

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Some method I use are:

- Using raicloner, so you are dealing with mesh and not textures.

- You can model a box with the total length of your edge, then map it with a regular box UVW until you get the perfect size of your tiles, then collapse the modifier stack and bend that geometry as need it, the mapping will follow the geometry now.

- drawing the edge with a spline, then make it renderable, choose to generate UVW and apply the texture to it, then you'll need to adjust the tiling on the texture itself to make it fit the size you need. or use Real world coordinates and adjust size, but everything in the texture itself.

- You can use an unwrap UVW but again draw a path following your driveway edges and inside the unwrap UVW select use path, instead of or regulat flat projection, then just adjust the setting of the path to fit your mapping.

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