stefanlarsson Posted March 16, 2018 Share Posted March 16, 2018 I wonder if there's a way to change the Process priority for 3D max 2018? It always uses all the CPU capacity, even though I change the priority to Low in Task Manager (Win7). I've also tried to changed it using software such as Processhacker, but it won't make any difference. It's a bit frustrating that it take all the powers and I'm hardly able to move the mouse cursor while rendering. I got all the latest updates for Max. I'm using Vray for render engine. If anyone had the same issue and managed to solve it, then please explain:confused: how to do. Link to comment Share on other sites More sharing options...
James Vella Posted March 16, 2018 Share Posted March 16, 2018 (Right Click) Start > Task Manager > Details > (Right Click) 3dsmax.exe > Set Affinity > (Select How Many CPUs you want enabled) Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted March 16, 2018 Share Posted March 16, 2018 (edited) Set affinity does'nt really work any longer with Vray, Arnold or other current renderers, as they seem to come with their own internal affinity mask manipulation code I just answered a similar question on TheArea about a way to limit Vray cores to be exactly one less then the existing cores on the machine https://forums.autodesk.com/t5/3ds-max-forum/3d-studio-keeps-resetting-cpu-affinity/m-p/7601753#M151198 Here's a full quote of my post Remark: the following is not really tested, the idea just sprung to my mind after reading your previous post Anyways: AFAIK vray makes use of an env variable called VRAY_NUM_THREADS ( if it exists) to limit the used cores during rendering. So running the following commands ONCE in a Command prompt ( as administrator) on a machine would PERSISTENTLY limit the number of cores used by Vray during rendering to EXACTLY ONE CORE LESS then the actual cores existing on that specific machine set /a CORE_COUNT=%NUMBER_OF_PROCESSORS%-1 setx /M VRAY_NUM_THREADS %CORE_COUNT% You should restart 3ds Max or the Vray spawner to make use of that environment variable Would be great if you could report back success or fail if you test this on your machines ;-) Edited March 21, 2018 by spacefrog split command into two lines, as the one liner did apparently NOT work, sorry ;-) Link to comment Share on other sites More sharing options...
James Vella Posted March 17, 2018 Share Posted March 17, 2018 Wow, no override within windows - what a time to be alive Is this 3dsmax 2018 specific? Or is this any 3dsmax with Vray/Arnold? Link to comment Share on other sites More sharing options...
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