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Unreal Scene Size. Whats the limit?


alnoman
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  • 3 weeks later...
Define "size", and why it would matter.

 

I do not know what the OP meant, but the question made me suspect it could be either or both of these:

 

Does Unreal handle large site models (neighborhood or city-size) without losing/scrambling small details, so you can go from wide shot to close-up?

 

Is there a poly-count limit (p.e. thousands of high-poly trees) or object count limit to what can be realistically expected to perform real-time on an average PC?

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