Andrew _GF Posted April 3, 2018 Share Posted April 3, 2018 Hi guys. Just wanted to share the news about new GarageFarm.NET's optimizing guide for 3ds Max and Vray. This is a second guide from the series. This part is focused on optimizing Textures, and talks about the textures theory, like channels, resolution, bit depth, compression, where the texture's size comes from ( and how to calculate it ). You can also find there few tricks for finding your textures resolution and testing the influence of your maps on the RAM usage. Link: https://garagefarm.net/guide-rendering-optimizing-scenes-3ds-max/ The next part will be focused on practical usage of the theory above. If you missed the first part of this series, here is a link to guide about optimizing geometry in 3ds Max: https://garagefarm.net/speed-up-your-renders-in-3ds-max/ I hope this guide will help you to get shorter render times and RAM usage, especially on cloud render farms ( faster rendering = lower cost ). Link to comment Share on other sites More sharing options...
komyali Posted April 3, 2018 Share Posted April 3, 2018 https://garagefarm.net/speed-up-your-renders-in-3ds-max/ this is good article Link to comment Share on other sites More sharing options...
Andrew _GF Posted April 4, 2018 Author Share Posted April 4, 2018 Thank you. I actually wrote it. What about the textures part? I thought that maybe it was too much theoretical, but I wish somebody explained all of this to me many years ago. Link to comment Share on other sites More sharing options...
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