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GarageFarm.NET's scenes optimization guide - Part II - Textures in 3ds Max and Vray


Andrew _GF
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Hi guys.

 

Just wanted to share the news about new GarageFarm.NET's optimizing guide for 3ds Max and Vray.

 

This is a second guide from the series. This part is focused on optimizing Textures, and talks about the textures theory, like channels, resolution, bit depth, compression, where the texture's size comes from ( and how to calculate it ).

 

You can also find there few tricks for finding your textures resolution and testing the influence of your maps on the RAM usage.

 

Link: https://garagefarm.net/guide-rendering-optimizing-scenes-3ds-max/

 

The next part will be focused on practical usage of the theory above.

 

If you missed the first part of this series, here is a link to guide about optimizing geometry in 3ds Max: https://garagefarm.net/speed-up-your-renders-in-3ds-max/

 

I hope this guide will help you to get shorter render times and RAM usage, especially on cloud render farms ( faster rendering = lower cost ). :)

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