Dave Buckley Posted May 23, 2018 Share Posted May 23, 2018 Using Max 2018 HF4 and Corona - I'm having issues at the minute where at any random point of me working, the viewports 'corrupt' geometry that was there, is no longer there, it's there again if I go into Wireframe, but back to shaded and it's gone. Sometimes it's there in shaded but becomes transparent and I can see other geo through it. Graphics cards are up to date etc. It's driving me insane as it's so unpredictable. Anyone else having the same issues? Link to comment Share on other sites More sharing options...
Dave Buckley Posted May 23, 2018 Author Share Posted May 23, 2018 This demonstrates the issue perfectly - I just found the video while searching a resolution Link to comment Share on other sites More sharing options...
ramy Posted May 24, 2018 Share Posted May 24, 2018 Looks like an issue with Nitrous. Try going to Viewport Settings and Preferences and change Default Lights from "1" to "2" and see what that does. Link to comment Share on other sites More sharing options...
georgenicola Posted June 14, 2018 Share Posted June 14, 2018 I've noticed the same issue with latest corona build RC2, If I am looking through the camera, some of the objects with applied texture are entirely transparent. At the moment I switch to the perspective view, and it's looking ok. @Ramy Default lights trick does not work for me. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now