yp Posted September 25, 2018 Share Posted September 25, 2018 Hi guys, how can I set up a custom render naming template to render out baked AO maps for various objects and save them with a custom name derived from the objects name inside Max? Max help only offers this pretty limited options: The root name of the MAX scene file The name of the active camera or viewport The month The day The year I'm missing in this list Any idea how to solve this in native Max, with a (free, ideally, not necessarily) plugin or with a smart workaround? Thanks a lot, best, Niko Link to comment Share on other sites More sharing options...
yp Posted October 1, 2018 Author Share Posted October 1, 2018 Well, THAT was a little weird, actually solved it myself with a little DOH.. Looked in the wrong area to solve it.. Naming will be automatically set by object's name and naming extension in elements name field in the bake textures rollout. Eg: ObjectXY_AO.png. As a sidenote, macroscript macro_baketextures.mcr (in Max' macroscripts folder) needs to be changed from filetype .tga to .png in this case. Thanks anyways guys and happy modeling! Niko Link to comment Share on other sites More sharing options...
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