edubplatinum Posted December 20, 2004 Share Posted December 20, 2004 This is my second post to the forum, I would like any comments or suggestions. I used simulated radiosity. Link to comment Share on other sites More sharing options...
karl zacharias Posted December 20, 2004 Share Posted December 20, 2004 Reflective Material Is Looking Pretty Good On The Knobs And Such...light Coming Though Window That We Can't See Right?...should Be More Obvious In Other Window. Map Scaling Is A Bit Screwy...and Need Some Gi In The Scene...bounce And Such...arch. Note: That Door Knob Is At The Wrong Height....good Wip Link to comment Share on other sites More sharing options...
Jet Posted December 20, 2004 Share Posted December 20, 2004 very nice sim light setup! you probably want to make sure that your direct light is covering the entire width of the wall to get the light to come in through both windows. check your scale on the door knob and location as mentioned in earlier reply. it has a good clean shreky look to it. Keep up the good work! Jet Link to comment Share on other sites More sharing options...
jtiscareno Posted December 20, 2004 Share Posted December 20, 2004 Looking good, but if you have such an intense light coming from an aparent window fon the left wall behind the viewer, why is there not the same intensety on the window in the same wall? Link to comment Share on other sites More sharing options...
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