jameswhitaker Posted June 15, 2019 Share Posted June 15, 2019 Hi, I'm using the latest updates for 3DS Max 2020, Vray, Floor Generator and Multimaterial. My material for the floor is using a single multimaterial map node (with 20 maps fed into it). The multimaterial map feeds straight into the diffuse and is then modified with color correction and output nodes etc. for bump and reflection glossiness. The diffuse is mapping properly but the bump and/or glossiness are mapping based on the whole object rather than the individual elements. So the diffuse is looking right for each floorboard but the glossiness and/or bump is mapping to the entire floor rather than the individual board. Has anyone else got this problem and discovered a work around? Cheers, Link to comment Share on other sites More sharing options...
James Vella Posted June 18, 2019 Share Posted June 18, 2019 out of curiosity, have you checked if the map channel is the same for the bump than it is for the diffuse? Link to comment Share on other sites More sharing options...
jameswhitaker Posted July 2, 2019 Author Share Posted July 2, 2019 It turned out that the problem was UVW mapping was affecting just the bump channel. The poly surface that I used floor generator on had UVW mapping which was effecting just the bump channel, but all other channels (diffuse and reflection glossiness), which are derived from the same maps, where being mapped correctly by the floor generator. I cleared the UVW mapping and collapsed to an editable poly before using floor generator again and this solved the problem. Link to comment Share on other sites More sharing options...
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