Morne Erasmus Posted August 12, 2019 Share Posted August 12, 2019 Hi guys Anybody have a solid step by step workflow (or script), to texture bake bricks (made from bercontile and multitexture)? Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted August 14, 2019 Share Posted August 14, 2019 Here is a tutorial for texture baking: https://docs.chaosgroup.com/display/VRAY3MAX/Basic+Texture+Baking+with+V-Ray Seems like you just need to use the different UVW channels that youve used for the Bercontile? More on Bercontile and the channels here: http://www.klaasnienhuis.nl/2012/01/bercontile-3-02-overview/ Link to comment Share on other sites More sharing options...
Morne Erasmus Posted August 14, 2019 Author Share Posted August 14, 2019 (edited) Baking is perhaps the wrong terminology. I just want to flatten the textures into PNG's. Baking materials to specific objects is a totally different thing Typically we have large spaces, imagine a 300metre X 100metre floor space. Baking that texture to the object will need to result in a HUUUUUUGE texture to cover the entire object while preserving the detail and quality up close. So I just want something to flatten the bercon into a 10metre X 10metre texture of say no larger than 8K textures, that can be tile-able over large surfaces. I could just stick it on a plane and render the plane from above and extract the render elements from that, but that's a very inefficient workflow. Imagine having to do that for 10 or 20 textures in a scene, that's just nuts! Edited August 14, 2019 by Morne Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted August 14, 2019 Share Posted August 14, 2019 I haven't use Bercon map for years, but don't you just do right click on the shader preview in the material window and choose to render map??? That works for any 3D Max shader, even substance shaders. Now I haven't use Bercon map or any similar shader since we moved to Substance Designer. You may want to look to that, very powerful tools to create shaders and maps for anything imaginable. Link to comment Share on other sites More sharing options...
Morne Erasmus Posted August 14, 2019 Author Share Posted August 14, 2019 no that doesnt work for bercontile and multitexture Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now