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Texture Bake Bercontile and Multitexture???


Morne Erasmus
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Baking is perhaps the wrong terminology. I just want to flatten the textures into PNG's.

Baking materials to specific objects is a totally different thing

 

 

Typically we have large spaces, imagine a 300metre X 100metre floor space. Baking that texture to the object will need to result in a HUUUUUUGE texture to cover the entire object while preserving the detail and quality up close.

 

 

So I just want something to flatten the bercon into a 10metre X 10metre texture of say no larger than 8K textures, that can be tile-able over large surfaces. I could just stick it on a plane and render the plane from above and extract the render elements from that, but that's a very inefficient workflow. Imagine having to do that for 10 or 20 textures in a scene, that's just nuts!

Edited by Morne
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I haven't use Bercon map for years, but don't you just do right click on the shader preview in the material window and choose to render map??? That works for any 3D Max shader, even substance shaders.

 

Now I haven't use Bercon map or any similar shader since we moved to Substance Designer. You may want to look to that, very powerful tools to create shaders and maps for anything imaginable.

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