Julio Verani Posted August 21, 2019 Share Posted August 21, 2019 (edited) Hello people! I've got a new challenge ahead of me and since i'm not deeply into the modeling part of 3D Max, i'm a bit lost. I need to model this chair, and all the structure is ok, but i really can't figure out how to work the geometry for those knot-like objects. Imagem Any help on how to achieve this look? Thanks in advance. Edited August 22, 2019 by jverani Link to comment Share on other sites More sharing options...
maxschramp Posted August 22, 2019 Share Posted August 22, 2019 Hi, it doesn't look like your image uploaded correctly. Link to comment Share on other sites More sharing options...
Julio Verani Posted August 22, 2019 Author Share Posted August 22, 2019 Hi, it doesn't look like your image uploaded correctly. Thanks for the heads up, it's fixed! Link to comment Share on other sites More sharing options...
maxschramp Posted August 22, 2019 Share Posted August 22, 2019 I see , this is tricky. I'm far from pro, but my first inclination would be to model 2-3 of the tubes with splines, turn on radial thickness and make the rest of the adjustments with an FFD modifier, and copy them around the back of the chair adjusting as you go. I'd definitely be interested in hearing other (better) ways to do this! Link to comment Share on other sites More sharing options...
Julio Verani Posted August 22, 2019 Author Share Posted August 22, 2019 (edited) I see , this is tricky. I'm far from pro, but my first inclination would be to model 2-3 of the tubes with splines, turn on radial thickness and make the rest of the adjustments with an FFD modifier, and copy them around the back of the chair adjusting as you go. I'd definitely be interested in hearing other (better) ways to do this! Yeah, that was my thought at first, but with a cylinder, instead of a spline. For this model alone would work, despite the time it would take, but i have other models with the amount of knitting far greater, then the time would become a real problem. Indeed it would be nice to hear other ways, hope the pros find the time to help here! Thanks Max! Edited August 22, 2019 by jverani Link to comment Share on other sites More sharing options...
Jose Negrete Posted September 11, 2019 Share Posted September 11, 2019 It would be similar to this video: Link to comment Share on other sites More sharing options...
Julio Verani Posted September 12, 2019 Author Share Posted September 12, 2019 It would be similar to this video: Hi Jose Basically is the same concept, yes, but the one i need to do is quite more difficult, because of the volume of each strand. Of course this job wouldn't be any obstacle for a more seasoned professional like the one in the video or many in these forums, but i'm still starting with poly/box modeling. Thanks for sharing this video, it's really educative! Link to comment Share on other sites More sharing options...
Jose Negrete Posted September 12, 2019 Share Posted September 12, 2019 I would try to model the weaving parts single-faced as the video I linked then try to add shell modifier to get a bit of thickness followed by possibly a push modifier on select faces to increase thickness only in some parts. Also, that channel has many different furniture types - they may have something closer. good luck! Link to comment Share on other sites More sharing options...
Julio Verani Posted September 12, 2019 Author Share Posted September 12, 2019 Yeah, i was looking at his work, amazing! I'll look into more tutorials to learn for sure! Well, i tried to make it using poly modeling and the result is shown below image Not my best work, but not the worst either, i'll keep improving as i learn new techniques. Thanks again! Link to comment Share on other sites More sharing options...
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