adisehic Posted November 11, 2019 Share Posted November 11, 2019 Hey guys, I could not find the answer so I'll post my animated sequence here. Problem is part behind the glass, it's flickering. I used BF+LC combo (from Quick settings) to render scene, no Light cache baking. I also had the same issue with exterior scenes, where indoor parts (also behind the window) had flickering issue, same as here. Anyone knows what could be the cause of flickering ? preview here. Link to comment Share on other sites More sharing options...
Tom Bussey Posted November 19, 2019 Share Posted November 19, 2019 you could try raising the retrace value in light cache... Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 20, 2019 Share Posted November 20, 2019 try to check the use camera path on Light cache settings. Be sure that you have a 'solid' glass and not a single plane object. Check for double geometry in that soffit. Link to comment Share on other sites More sharing options...
akshayarora Posted December 2, 2019 Share Posted December 2, 2019 This can be mesh issue also - check if there might be double mesh there. Also, as Francisco mentioned try using USE CAMERA PATH in both bounces while doing GI Computation. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now