akshayarora Posted February 12, 2020 Share Posted February 12, 2020 Dear All, How's everybody? Well, I need a few tips on how we can achieve this animation result, I am attaching the link of samples and listing requirements below:- Link of samples:- I actually wanted to know inputs on these points:- 1. Which 3D software is best to do all these animations flicker less, considering we are into architecture visualization using Vray and 3Ds max majorly. 2. We have 3d model provided from the vendor - for animations which is the best way to do - if I get in-depth info that would be very helpful. 3. Which is the best software to do post work further? We are WINDOWS users as of now and using After effects/premier for edits. Thanks and let me know if any further info required. Regards, Akshay A. Link to comment Share on other sites More sharing options...
James Vella Posted February 12, 2020 Share Posted February 12, 2020 1. Vray would do this perfectly. 2. Check over the model to ensure the models are built properly when importing into 3dsmax. 3. aftereffects/premiere would be perfectly fine for this. Link to comment Share on other sites More sharing options...
akshayarora Posted February 12, 2020 Author Share Posted February 12, 2020 1. Vray would do this perfectly. 2. Check over the model to ensure the models are built properly when importing into 3dsmax. 3. aftereffects/premiere would be perfectly fine for this. Hi James, Can you elaborate the first point in technical details in following points :- 1. How we can show this white background in all animation ? Do we need to render frames in OPENEXR and add only white background in post work ? 2. The animation is very smooth flicker less with GI corruptions? How can we achieve this ? Which method is best to use ? Do we need GPU rendering for this ? Do we need to use Brute Force for this for clear GI Calculations ? 3. How can we do such animation which links to each other - like at 1:02 Sec when I device stacks out from the main unit then the wires follows the stretch like its happening in real. Do we need to do all these animations manually or is there any way to do it inter linked which can save our time ? 4. Some artists are saying it can be done in Solidworks plus with the combination of Keyshot - do you have any idea of that ? or 3Dmax and Vray has enough potential for that ? Which would be easy and more convenient way to do ? Sorry I am asking bit detailed info's but need to judge the project accordingly. I would be very thankful to you for all the time you are giving for reverts Thanks , Akshay A. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted February 12, 2020 Share Posted February 12, 2020 Software is irrelevant. Software isn't some magic sauce that makes things work, it is the artist using the software. 1. You can use the white background in Max, or create a white backdrop model in Max similar to this; 2. For this type of work, Vray Denoiser will really come in handy. You won't have to worry about finer points of render settings and just let the denoiser clean up the images. The Vray docs and website have a lot of good information. 3. In Max, you can make the cables using the hose object in Max. You essentially can create two dummy objects and use those as start and end points and the hose will shape itself. It'll take some fiddling, but this may be your best bet. As you move those dummy objects, the hose adjusts properly. You can find more about this online or in the Max help docs. 4. If the model is native to solidworks and you have a copy of it, then yea you can do it. You can do it in any software. The best software is the one you already know how to use. If you don't want to pay for After Effects or Premier, Davinci Resolve can do this as well for post production. Though the post work on something as simple as this is pretty straight forward. Link to comment Share on other sites More sharing options...
James Vella Posted February 12, 2020 Share Posted February 12, 2020 (edited) 1. as Scott said you can use a background in 3dsmax. Or just simply place the scene in a ramp environment similar to a photography studio - its the quickest easiest way to get a consistent look without tracking in post (for shadows/ reflections etc). 2. Brute Force / Light Cache - no flicker. Since Vray 4.2 Default settings work good, just switch to bucket rendering and set a noise threshold + denoiser. 3. Scott mentions a good way, use dummies. There's also animations scripts on scriptspot.com for more elabroate setups. 4. Use whatever software you know best, the process is the same. Something as simple as this vray will be fine, corona, fstorm etc. I never used keyshot or other engines outside of 3dsmax for renders like this ive and never had an issue doing this entirely in 3dsmax. Post processing - as Scott says its a simple matter of using whatever post production software you have available or what you know best for output of mp4/mov files. Just get the grading right and get the file output. If you need complicated mattes and masks then I suggest using a composite software you know your way around - after effects/natron/nuke doesnt matter. Personally I try to get everything 95% right in 3D then your post work is just a few curves/LUTs - just do a render every 25th or 50th frame to ensure its all correct. To be honest the reference video is very noisy I think you can do much better than this, just use the denoiser as Scott said and you will have short render times with high quality output. Photography Studio Ramp: Edited February 12, 2020 by redvella Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted February 13, 2020 Share Posted February 13, 2020 Actually, for that type of animation, you really don't need Gi at all. A good set of light would be more than enough, or a simple Dome light with an ambient light would do the trick. Link to comment Share on other sites More sharing options...
James Vella Posted February 13, 2020 Share Posted February 13, 2020 Francisco has a good point there too. Ive done a couple TV advertisements using the dome/ambient trick with lots of moving parts and it worked out nicely. It takes a bit of fiddling with the ambient light to get rid of the 'muddy appearance' around edges but it renders super fast and less chances of render artifacts/surprises during production. Link to comment Share on other sites More sharing options...
akshayarora Posted March 5, 2020 Author Share Posted March 5, 2020 Software is irrelevant. Software isn't some magic sauce that makes things work, it is the artist using the software. 1. You can use the white background in Max, or create a white backdrop model in Max similar to this; 2. For this type of work, Vray Denoiser will really come in handy. You won't have to worry about finer points of render settings and just let the denoiser clean up the images. The Vray docs and website have a lot of good information. 3. In Max, you can make the cables using the hose object in Max. You essentially can create two dummy objects and use those as start and end points and the hose will shape itself. It'll take some fiddling, but this may be your best bet. As you move those dummy objects, the hose adjusts properly. You can find more about this online or in the Max help docs. 4. If the model is native to solidworks and you have a copy of it, then yea you can do it. You can do it in any software. The best software is the one you already know how to use. If you don't want to pay for After Effects or Premier, Davinci Resolve can do this as well for post production. Though the post work on something as simple as this is pretty straight forward. Thanks, Scott for this very helpful info, The Hose is really working out for us Link to comment Share on other sites More sharing options...
akshayarora Posted March 5, 2020 Author Share Posted March 5, 2020 Francisco has a good point there too. Ive done a couple TV advertisements using the dome/ambient trick with lots of moving parts and it worked out nicely. It takes a bit of fiddling with the ambient light to get rid of the 'muddy appearance' around edges but it renders super fast and less chances of render artifacts/surprises during production. I will definitely try this - will get back once we reach the rendering stage. For now, we are placing the cameras. Link to comment Share on other sites More sharing options...
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