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Player disables as soon as it interact with collider - Unreal Engine 4


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I am Siddharth, doing VR Archviz projects.


I am doing an archviz project and here i am facing one issue.


IN UE 4, Player locomotion movement gets disables when I interact with any colider. e.g. when i am moving (locomotion) using quest controller and hits with some collider, the movement gets disabled and player cannot move.


Can anyone please let me know what could be the reason behind this?

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