omar taha Posted September 7, 2020 Share Posted September 7, 2020 pardon when i add textures to MultiTexture Map it just use one from them and it's also happen in render any help please i use 3D Max 2016 64bit - Vray Next update 3.2 - MultiTexture 2.01 64bit Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted September 8, 2020 Share Posted September 8, 2020 In the multitexture map there are some boxes you can check for different functions. You may set it to use face ID or perhaps make it work with bercontiles. If you set it to the wrong one you may get bad results. If you use face id, make sure your geometry has different IDs (you may try the material by element modifier if you have lets say a floor with separate floortiles (different elements within an object). 1 Link to comment Share on other sites More sharing options...
omar taha Posted September 8, 2020 Author Share Posted September 8, 2020 4 minutes ago, Nicolai Bongard said: In the multitexture map there are some boxes you can check for different functions. You may set it to use face ID or perhaps make it work with bercontiles. If you set it to the wrong one you may get bad results. If you use face id, make sure your geometry has different IDs (you may try the material by element modifier if you have lets say a floor with separate floortiles (different elements within an object). Really Thank you for helping I was trying that and it's work with multitexture but don't show in viewport with vray materials for that i have to modify the texture scale in the polygons during reading but it's work well with standard materials in max Link to comment Share on other sites More sharing options...
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