Pero Blatina Posted September 23, 2020 Share Posted September 23, 2020 Hi guys! I hope you can help me out with this. Let's say we have an interior scene with storey high windows that are covered with curtains which are set to V-Ray 2 sided material with transparency turned on. However, the amount of light in the interior is still pretty low. With V-Ray CPU renderer we would just use skylight portals just in front of curtains and the amount of light would be satisfactory. My question is what is the alternative to this for V-Ray GPU renderer, since, as you all probably know, it doesn't support skylight portal? Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted September 24, 2020 Share Posted September 24, 2020 If this is a real world example I will assume that there are lights inside the room, in that case you can turn on those lights, and adjust the exposure as need it. If you need more light than that, then just place plane light as you need it them, You could place them right in front of the top windows, make them invisible, and they just work 'like' port lights. Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted September 29, 2020 Share Posted September 29, 2020 Maybe setting them to ignore GI under vray options could help? I am not too familiar with GPU. Link to comment Share on other sites More sharing options...
piotrus 3333 Posted October 30, 2020 Share Posted October 30, 2020 you don’t need portals if you use adaptive vray dome light. before you use fake lights just crank up the realistic ones. if you are for something fairly realistic that is. Link to comment Share on other sites More sharing options...
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