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Skylight portal alternative for V-Ray GPU


Pero Blatina
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Hi guys!

I hope you can help me out with this. Let's say we have an interior scene with storey high windows that are covered with curtains which are set to V-Ray 2 sided material with transparency turned on. However, the amount of light in the interior is still pretty low. With V-Ray CPU renderer we would just use skylight portals just in front of curtains and the amount of light would be satisfactory. My question is what is the alternative to this for V-Ray GPU renderer, since, as you all probably know, it doesn't support skylight portal?

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If this is a real world example I will assume that there are lights inside the room, in that case you can turn on those lights, and adjust the exposure as need it. If you need more light than that, then just place plane light as you need it them, You could place them right in front of the top windows, make them invisible, and they just work 'like' port lights.

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