Andrew _GF Posted October 27, 2021 Share Posted October 27, 2021 (edited) Hey guys. Andrew here from GarageFarm.NET Academy I have another tutorial to share. It's one of our Holiday Cabin tutorial series. Generating procedural stone walls in 3ds Max with Corona Scatter In this tutorial, Tom shows you a technique he used to create some of the background props for our cabin project. Using Corona’s native scatterer and two external plugins, Debris Maker and Lazy UVWs, Tom will be generating a fully parametric and randomized stone wall. Using Corona Scatter will ensure the generated geometry is well optimized while being highly randomized thanks to the Debris Maker plugin. You can use this technique to create stone walls of any size for your next archviz project with just a few easy steps. Fully procedural stone walls can be quickly inserted into any scene, edited, and made to fit your environment. With a little bit of tinkering, you can also use the same technique to generate assets for your interior scenes. Timestamps: 00:00 - Intro 00:17 - Additional plugins 00:41 - Generating stones with Debris Maker 01:47 - Corona Scatter 2D distribution 02:59 - Randomizing the distribution 04:16 - Texturing the stones with Lazy UVWs 05:23 - Adding randomness to stones 06:27 - Corona Scatter 1D distribution 07:11 - Outro I hope you will find it useful. Edited October 27, 2021 by Andrew _GF Link to comment Share on other sites More sharing options...
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