Lapa Posted December 31, 2023 Share Posted December 31, 2023 Hello, Im working on a small project for Personal Use only and wanted to import FBX model with textures into 3ds max, but all texture information appliers to be missing when FBX model is imported, can anyone pls help with suggestions how to quickly apply attached textures to imported FBX with correct UV coordinates? Thanks a lot! :) 079289578bf0486ca62a36d700509eb7.fbx Link to comment Share on other sites More sharing options...
James Vella Posted January 1 Share Posted January 1 (edited) The fbx has the textures stripped from the materials, which means it wasnt exported correctly. Ask the artist who provided you the fbx to re-export with textures embedded or linked. Most likely they exported it from a non supported engine, the materials should be either Standard(Legacy) or Physical. Also this file you attached is just the fbx (without the textures). I assume these textures above you have posted should be included in a zipped package or something similar. When you import into 3dsmax and press shift+T you should see the textures that are either in the scene or missing, if there is nothing in the asset tracker then the materials/textures didnt export correctly. Also the uvs looked stripped for some reason. Edited January 1 by James Vella 1 Link to comment Share on other sites More sharing options...
Lapa Posted January 5 Author Share Posted January 5 Thanks a lot James, this was very helpful! ☺️ Link to comment Share on other sites More sharing options...
Silicon Valley infomedia Pvt. Ltd. Posted December 2 Share Posted December 2 When importing an FBX model into 3ds Max and the textures don’t automatically load, follow these steps to reapply them correctly using the UV coordinates: Ensure Textures Are Included Confirm that the textures are in the same folder as your FBX file. If the FBX was exported without embedding textures, you'll need the texture files separately. Check Material Editor Open the Material Editor (M key), and assign a material to the model if it doesn’t already have one. Reload Textures Go to the material's Diffuse or Base Color slot and reassign the texture file. The UV coordinates should align if they were exported correctly with the FBX model. Use Asset Tracking In 3ds Max, open File > Reference > Asset Tracking to check for missing paths. Relink any missing textures to their correct file location. Test UV Mapping If the textures still appear incorrect, add a UVW Map Modifier to your model to adjust the UVs manually. Let me know if you need more detailed steps for any of these! 😊 Link to comment Share on other sites More sharing options...
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