George F Posted May 12 Share Posted May 12 Blender has nice tool that projects vertices and edges from mesh B to mesh A in such a way, that projected vertices and edges become part of mesh A. As opposed to Conform modifier in 3D Studio Max, where projected mesh is just layed on top of another one. Does 3ds max have equivalent tool for this? Link to comment Share on other sites More sharing options...
James Vella Posted May 16 Share Posted May 16 You can use the Boolean modifier and select "Imprint" in Mesh Options. Also if you want you can create a shape/spline, and use Compound Objects > Shape Merge. Link to comment Share on other sites More sharing options...
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