Guest smoky Posted May 21, 2003 Share Posted May 21, 2003 Editablepoly or multiple commands in edit stack, which one do you prefer? Just want to have some ideas from any forigner 3d artists which modeling method you prefer between editablepoly(mesh) and multiple commands ie extrude, bevel, noise lathe, and etc. I always finish my modeling with editablepoly as the number of objects in the scene will be lesser and also it's easier and faster when we have some revisions after that. We have discussed before in a thai 3d architecture forum whether drawing the same model with multiple objects (using multiple commands) or editablepoly, which method should has lesser amount of polygons. we tried to give the reason by showing an example of drawing using different method as you can view from our forum. It's in thai but on page 2-4 have more pictures about this and may make you better understanding that what we were trying to do. www.thai3dviz.com/mpn/viewtopic.php?topic=719&forum=2&start=30 Possibly, I want to know if someone can give some good ideas, advantage and disadvantage or even a theory. Link to comment Share on other sites More sharing options...
STRAT Posted May 22, 2003 Share Posted May 22, 2003 please fill in your profile correctly else your account will be deleted Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 22, 2003 Share Posted May 22, 2003 smoky.. i was browsing through your website gallery. nice work. i really like this model.. http://www.smoke3dstudio.com/3dimages/joy03.jpg ..it has a painterly feel to it. do you have a good tutorial that you could recommend? Link to comment Share on other sites More sharing options...
Guest smoky Posted May 22, 2003 Share Posted May 22, 2003 Thank you very much. But I still havn't got any reply about my topic"editablepoly and multiple commands yet". BTW,I also have some tutorials about lighting and modeling at smoke3dstudio's tutorials page and some of them are also in English. http://www.smoke3dstudio.com/tutorials/details/details.htm http://www.smoke3dstudio.com/headmodeling.htm Please understand that my English may make you confused. :ngelaugh: :ngelaugh: :ngelaugh: Link to comment Share on other sites More sharing options...
Craig Ramsay Posted May 23, 2003 Share Posted May 23, 2003 I'm not quite sure what you are asking but I tend to try to model with editable polys, I find it a very good way to keep poly count to a minimum and keep the geometry clean. Craig Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now