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Best Renderer for Max 7?


Sara Luke
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you are of a major missunderstanding :) . any renderer (including the resident good 'ol scan liner) will duplicate that image.

 

it's 100% down to your skill and knowlege of the renderer. as a nube i certainly wouldnt advise you go out spending money on something you think will give you better results just because it's an expensive add on, because you'll waste ur money.

 

concerntrate on whatever rendering facilities your version of max provides you with. and as i say, when you become proficient and expert with it (which wont take too long if you stick at it) you'll almost certainly be able to produce lighting work similar to that calibre.

 

look at expensive 3rd party render engines when you fully understand why and how you might/might not benefit from one.

 

another thing to contemplate - look at that image, the lighting in my opinion isn't that fantastic anyway. what helps it be a good image is the great texturing work. now that has completely nothing to do with the render engine.

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what strat said.

 

in fact, max can offer you everything you may need to achieve a result like the one you attached as example. radiosity can do that, mental ray can do that, as strat said even scanline would problably do that.

 

but, putting things in this way may be a bit misleading. it won't be the renderer to do the work, that's 100% up to you. switching from scanline to mental ray wouldn't give you any nice result just for the fact of using a raytracer or a GI capable renderer instead of max's default one.

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This is becoming more and more common... Newcomers thinking the only way they can get a good result is with third party stuff.... Why is that? People forget that, before you can paint a masterpiece, you have to master the main tool. As Strat said, if you want to learn something, learn 3ds max to the bone. Then, and only if you come to the conclusion that it doesn't fit your needs, you can start looking for a plugin. Max has great lighting tools, enough to make terrific renderings without any external help. I've seen superb works done with our good old scanline, no plugins. If you want, check CGA's home-page and go to the "past headlines" section and look for Luciano Neves. This dude creates some of the most spectacular viz pieces around, using nothing but scanline. Here's the link: http://www.cgarchitect.com/news/newsfeed.asp?nid=2293

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Hi,

 

I want to get into arch viz & 3D work. I've got Max 7 and I was wondering what the best renderer would be get the same results as this image?

 

Hope you can help an aspiring newbie. :)

 

Sara

 

the image isn't bad at all. i think there is to much yellow on the side of the building. i think the light should take on a slightly blue tint, as things do that are not in the sun/direct sun.

 

the foreground is a little clean.

 

darken the bottom of the trees so they don't look to flat.

 

i know you didn't ask for a crit, but i just felt like it.

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I am a big Vray user... I would highly recommend that newcomers NOT learn with full GI rendering engines such as Vray or Maxwell or Brazil or MR to start with. Basic knowledge of Key to Fill is more important to start with. If they spend all their time learning how to tweak Irradiance maps rather then learning how to light, it will slow down their learning ability.

 

While I love doing full GI lighting, basic scanline renderings can look pretty good. I use it everyday in Renderman, and I tell you what, it is good enough to be on Film.

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I think I can easily say that the best renderer is that one between the computer monitor and the chair. The PEPS Render (Persistence, Experimentation, Patience and Sweat) can produce the most amazing images anyone has seen. It is expensive as any other, and the results it can produce are directly proportional to the amount of money and time you decide to spend on PEPS.

 

Hope PEPS can help you, it surely helped me,

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