leoA4D Posted January 21, 2005 Share Posted January 21, 2005 Please help, rendering is due Monday morning to a prospective new client! Imported 3D created in VectorWorks 11.0.1 was enlarged 1.6% in C4D. How does one reduce the C4D model to the correct scale in the least number of steps? I found nothing in the R9 Manual (pdf) about this kind of scaling. The VW>Cinema4D Export: v 10.5.5. Patch for VW Exchange R2.1, VWImport.xdl, dated 10/19/04, is installed in the Maxon:Cinema 4D R9:Plugins:Vectoworks folder. Both Vectorworks and C4D units are set to "inches". TIA, leoA4D Link to comment Share on other sites More sharing options...
Frosty Posted January 21, 2005 Share Posted January 21, 2005 I'll preface this with: I have never used the exchange plugins. To scale a series of objects in one operation place them all within a null and scale the null. Link to comment Share on other sites More sharing options...
leoA4D Posted January 22, 2005 Author Share Posted January 22, 2005 Brilliant, Frosty! We'll give it a go. Many thanks. nycL45 Link to comment Share on other sites More sharing options...
leoA4D Posted January 27, 2005 Author Share Posted January 27, 2005 Frosty, Feedback: We were successful with your recommendation. Thanks, again. Maxon came through, the day after the rendering was delivered, with a response to my panic attack. Apparently, they understand the enlarging issue is a problem and have passed it on to the developers. They suggested setting the Preferences>Import/Export>software>Scale Factor to a percentage to correct the scale. It worked as well. Eventually, as we become more comfortable with C4D, we'll break the Vectorworks 3D habit. Right now, we scream with VW, while C4D is slow going and fun. BTW, is there a collected set of C4D shortcuts somewhere? I've picked up a few reading the CGa posts. Cheers, L. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted January 27, 2005 Share Posted January 27, 2005 Maxon came through, the day after the rendering was delivered, with a response to my panic attack. Apparently, they understand the enlarging issue is a problem and have passed it on to the developers. They suggested setting the Preferences>Import/Export>software>Scale Factor to a percentage to correct the scale. It worked as well. The VRML scaling issue is still in C, in v9. It always assumes 'meters' upon import. Other software imports the same VRML file with correct scale units. Not a huge deal, use a muliplier in the import settings, like what you were told from VW. Import from other filetypes, like DXF is fine, though. Link to comment Share on other sites More sharing options...
Frosty Posted January 27, 2005 Share Posted January 27, 2005 BTW, is there a collected set of C4D shortcuts somewhere? I've picked up a few reading the CGa posts. Glad to hear it all went well for you Leonard. All shortcuts, menus, toolbars, icons (basically the entire interface) is user editable. So, you can go into the menu editor (I think) and look up the short cut to every tool and/or edit to your liking. You will also be able to create custom toolbars and layouts to meet your specific needs - even task specific needs. Custom layouts can be saved and switched with a single click. For instance, you may have an efficient layout for adding entourage and a seperate layout for texturing and yet another for lighting. Link to comment Share on other sites More sharing options...
leoA4D Posted February 2, 2005 Author Share Posted February 2, 2005 Thanks Ernest and Frosty. Ernest, I tried Maxon's suggestion with some subsequent changes to the original rendering and it adjusted the imports just fine. BTW, for some years, read "some" as "many more than I want to think about", I have been carrying around a book entitled, "Architectural Delineation" by Ernest Burden. Is that EBII or EBI? The renderings still astound me. And yes, I have the "Entourage-The Tracing File", too. I've been a closet renderer for quite a while. Finally, I've enjoyed your CGA posts. Frosty, thanks for the tip on shortcuts. I'm looking forward to learning how to customize C4D. C4D is so rich and I have a long (love/hate) way to go. Link to comment Share on other sites More sharing options...
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