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Glass shop w.i.p.


Tim Nelson
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Ok, after several attempts at rendering the full size version I finally got it at 3600 wide. A couple times it crashed & then there were a couple of times where it finished and I noticed something I needed to fix. So finally!...Here it is.

 

I have to admit, I did grab a bit of inspiration from one of Andy Hickes' renderings. It's not quite as bold as most of his work, but for me I'm pushing it more than I have before.

 

I never did have time to get the caustics all figured out. Rendering time was long enough as is. Using both computers, the irradience map took about 3 hours i think, and the actual rendering was 6-7 hours on both computers. I tried rendering this alone on my old machine yesterday and it took about 18 hours! DR is a wonderful thing.

 

Let me know whatcha think! I'm going to try really hard this month to have some images that are competition worthy, so maybe this will be one of them.

 

ds-final-sm.jpg

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It looks really nice. Some things I like particularly are the wood floor, the much debated tiles, the foreground light fixtures and the overall compostition.

 

I know it's done but there are a couple of nitpicks as well. I still think its a little bright and washed out under the yelow masses, and I'm not sure if those are shelves in the back of the store or not but if they are they could use some stuff on them. maybe a couple of things on the sales counter as well.

 

Overall, really nice work and thanks especially for taking us on the journey with you.

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Thanks Brian,

 

Those aren't shelves at the back, just a window wall with frosted glass.

 

I know the glass shelves area is overexposed, but I really don't mind too much since it helps hide the fact that there isn't too much variety with the glasses. I typically don't over expose things, but I thought it was ok this time.

 

Thanks everyone for helping out on this one.

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good job, i guess my only crit would be that the brown wall panels look a bit too flat, almost plasticine. feels like they could either benifit from some glossy reflects if they do reflect or if not some sort of grain or texture to bring them to life. apart from that its a very nice image

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To all the fellows on this thread,

 

Beautiful work. Excellent...! It points very clearly to me why should I keep doing what I do and leave the rendering to people like you. Very interesting to see you interface with each other. You guys speak the same language and communicate on the same frequency.

 

Keep bringing them on.....! Wonderful work....!

 

Elliot

 

PD:

I am going back to my 2D......!

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Elliot, thanks so much for the nice words.

 

I probably benefit more by posting my work than others do from looking at it. It's such a great way to get professional outside views when I am sitting all alone here in my office. It really brings the quality of my work up seeing all the useful comments from everyone.

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