Tim Nelson Posted February 2, 2005 Author Share Posted February 2, 2005 Yeah, I know they look rectangular, but they are actually squared - I checked. I think they look like that because of the angle. Notice the larger tiles have the same effect. Link to comment Share on other sites More sharing options...
William Alexander Posted February 2, 2005 Share Posted February 2, 2005 Tim, A bit of falloff (frensel) for the self illumination of the glass tiles maybe what you are looking for, stop them from looking like the 1950's plastic tiles and create a little depth. Kind of like smoke3ds fake glass refraction in his tutorials. WDA Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 4, 2005 Author Share Posted February 4, 2005 Ok, after several attempts at rendering the full size version I finally got it at 3600 wide. A couple times it crashed & then there were a couple of times where it finished and I noticed something I needed to fix. So finally!...Here it is. I have to admit, I did grab a bit of inspiration from one of Andy Hickes' renderings. It's not quite as bold as most of his work, but for me I'm pushing it more than I have before. I never did have time to get the caustics all figured out. Rendering time was long enough as is. Using both computers, the irradience map took about 3 hours i think, and the actual rendering was 6-7 hours on both computers. I tried rendering this alone on my old machine yesterday and it took about 18 hours! DR is a wonderful thing. Let me know whatcha think! I'm going to try really hard this month to have some images that are competition worthy, so maybe this will be one of them. Link to comment Share on other sites More sharing options...
Brian Cassil Posted February 4, 2005 Share Posted February 4, 2005 It looks really nice. Some things I like particularly are the wood floor, the much debated tiles, the foreground light fixtures and the overall compostition. I know it's done but there are a couple of nitpicks as well. I still think its a little bright and washed out under the yelow masses, and I'm not sure if those are shelves in the back of the store or not but if they are they could use some stuff on them. maybe a couple of things on the sales counter as well. Overall, really nice work and thanks especially for taking us on the journey with you. Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 10, 2005 Author Share Posted February 10, 2005 Thanks Brian, Those aren't shelves at the back, just a window wall with frosted glass. I know the glass shelves area is overexposed, but I really don't mind too much since it helps hide the fact that there isn't too much variety with the glasses. I typically don't over expose things, but I thought it was ok this time. Thanks everyone for helping out on this one. Link to comment Share on other sites More sharing options...
donix Posted February 10, 2005 Share Posted February 10, 2005 nice image dude. very nice flooring. how about adding some signages or some stand alone modules, i think there still some space to put up. Link to comment Share on other sites More sharing options...
matt_vinoir Posted February 10, 2005 Share Posted February 10, 2005 good job, i guess my only crit would be that the brown wall panels look a bit too flat, almost plasticine. feels like they could either benifit from some glossy reflects if they do reflect or if not some sort of grain or texture to bring them to life. apart from that its a very nice image Link to comment Share on other sites More sharing options...
Elliot Posted February 11, 2005 Share Posted February 11, 2005 To all the fellows on this thread, Beautiful work. Excellent...! It points very clearly to me why should I keep doing what I do and leave the rendering to people like you. Very interesting to see you interface with each other. You guys speak the same language and communicate on the same frequency. Keep bringing them on.....! Wonderful work....! Elliot PD: I am going back to my 2D......! Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 11, 2005 Author Share Posted February 11, 2005 Elliot, thanks so much for the nice words. I probably benefit more by posting my work than others do from looking at it. It's such a great way to get professional outside views when I am sitting all alone here in my office. It really brings the quality of my work up seeing all the useful comments from everyone. Link to comment Share on other sites More sharing options...
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