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walkthrough


roland
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any body can help me to make a smooth path on my walkthrough animation.

coz i experience shake on the cam. or its jerking. i want to know how to make a smooth spline as path on cam. animation.

 

 

Hello Roland,

 

Bad camera moves on a spline are usually a result of abrupt turns in the spline itself. So you really need to draw your splines well and use the most appropriate vertex interpolation (smooth, bezier or corner vertices- please check the manuals for more details). It is best to fix the spline first before you actually path animate the cameras with it.

 

For walk-thrus, I usually use a target cam both linked to dummys at relative path percentages. This way, the target preempts the turns ahead of the cam (like a car on a drift) resulting to a smoother turning look...

 

If you don't mind the occasional tagalogs, I remember something similar being asked and answered at length (3Dpinoy.com).

 

http://www.3dpinoy.com/phpbb/viewtopic.php?t=2117&highlight=camera

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i recommend learning to use the 'track view - curve editor' to control camera movement over attaching your camera to a spline. although more difficult, i think it is worth it in the long run. it is easier to animate with a free camera than a target camera.

 

My experience with free cam tells otherwise (I'm into animation and less archi viz-sorry so I don't know if it counts really), the problems are far more extreme with free cameras specially on sudden turns, because free cameras tend to inherit the rotations as well. Nevertheless, it is best to never path constraint directly, use a dummy and link the cams (free or targetted) so they can be controlled separately. I agree that doing fixes with the f-curves can prove very helpful.

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i started using free cams for animating over target cameras because there was a lot of adjusting of curves for both teh camera, and the camera target. i found i could get similar results with just aiming a free camera more precisely.

 

i have heard of people using dummy's and null's for animating, i have never experimented with it though.

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i started using free cams for animating over target cameras because there was a lot of adjusting of curves for both teh camera, and the camera target. i found i could get similar results with just aiming a free camera more precisely.

 

i have heard of people using dummy's and null's for animating, i have never experimented with it though.

 

 

if you can make a brief insruction to the thing is much appreciated.

 

thanks.

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There are entire books on animation - it would not be a short tutorial. Use free camera animation - spline animation is a shortcut that will in many cases never give you what you want. Graph editor is the only way to go - otherwise be ready for PAIN.

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Also make sure your model (and camera) is close to 0,0,0. There have been a few times where I have had cameras fly though (free cameras) and they started shaking as if a noise controller was assigned - but there wasn't any. moving the model and camera to origin solves this problem.

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