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Tiling tips and tricks?


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Hello again,


I'm looking for new help in tiling. My problem is that the I'm applying brickface and stoneface to houses using a relatively small map image.


When I apply the image and play with the UV tile settings, it's easy to see the edges of the map as the map image repeats. This creates a noticeable pattern that destroys the realism.


I have tried negative UV tiling settings, but then the stone and brick appears too large and out of proportion.


Are there any tips and tricks that help blur or eliminate these repetitve patterns?


Also, do you use jpegs or bmps for your map image files?




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Bricks are tough - making them all look the same but with a VERY small amount of variation is often the best you can do. Even a small amount of contrast or color difference with one brick can wreak havoc on any rendering.


In my opinion the best solution is to the download the Online Acme Brick generator. The texture maps created are UNBELIEVABLE - although I have not used them yet in an actual rendering. They are however hires with great detail and you should be able to pretty much create any brick needed for a new building. Attached is a SMALL sample of 100's of possible combinations of courses and bricks.


ACME Online Masonry Designer Seeing this will make you cry if you've ever spent hours messing with a bad brick texture! :)



With historic weathered bricks you just need to go out and shoot alot of them with a digital camera and then spend sometime in photoshop. When you take a digital photo try to get the most even lighting possible otherwise you will end up with 'waves' in your rendering as the slight variation in light will appear 3D as it repeats.


Once you have spent several hours playing around in Photoshop and trying test renderings - purchasing textures seems very economical.


Good luck,


Mike White

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I have personally gone away from using images for things like Brick & grass etc. Procedurals eliminate the repetition, and given some practice, and thinking of the structure of the material, can be made very accurate.


Using VIZ's Brick texture, with complex procedural sub-mapping (and lots of "noise") I have managed to match existing brickwork for additions.


Give it a bash! (There are some good tutorials for Procedurals out there)

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