mtutaj Posted January 26, 2005 Share Posted January 26, 2005 I'm tring to finish a job. and my tooth that is going to get pulled next week is not cooperating.. Meds+ Deadline dont mix.... My question is that I have a carpet tile that needs to mirrored and rotated.. instead of being tiled.. is there a way to do it in the material editor>Coordinates? or should I just create a new map in photoshop and go from there.. Thanks, Mike Link to comment Share on other sites More sharing options...
Bugga_Guy Posted January 27, 2005 Share Posted January 27, 2005 what software are you using? Link to comment Share on other sites More sharing options...
mtutaj Posted January 27, 2005 Author Share Posted January 27, 2005 Max 7 sorry Link to comment Share on other sites More sharing options...
v_wrangler Posted January 27, 2005 Share Posted January 27, 2005 I'm tring to finish a job. and my tooth that is going to get pulled next week is not cooperating.. Meds+ Deadline dont mix.... My question is that I have a carpet tile that needs to mirrored and rotated.. instead of being tiled.. is there a way to do it in the material editor>Coordinates? or should I just create a new map in photoshop and go from there.. Thanks, Mike Mike, you simply check the mirror box in the bitmap texture coordinates parameters >>material editor. It defaults to tile. To rotate the texture, change the "W" value in the Angle parameters. If you aren't going to reuse the material/map in the scene, you can also do the same in photoshop... Link to comment Share on other sites More sharing options...
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