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Ideas: Modeling Surrounding Environments.


Woody
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I am currently working on a development within a city centre and as is always the case have very little information for modeling the surrounding environment. So I am going to have to resort to using white blocks again.

 

What I wanted to ask, are there any examples or ideas of how to avoid the boaring white block model again and has anyone used a slightly different approach with pleasing results? Any ideas or examples appreciated!

 

Cheers

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will I,m thinking of mixing up tow scene file from vue 5 and max6 by using match mover composited using AE .. I will work on this test as soon as I finish a big job at hand ... but if any budy have tryed this it wiil be great to know..and talk about...

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Woody,

 

If you are using Max, C4d..... any app that has 'polyoganal' tools it's really easy to make fill buildings, like 5-10 minutes to model each. Using either primatives or extruded splines then inset, extrude, bevel entire selected building mesh faces at one time.

 

The example uses a rectangular primative cube with 9 vertical divisions 1 on the front and 2 on the sides. With some subdiving as the model progressed. Assign materials as you go, tag selections / assign materials. It took about 7-10minutes to model, just a tad longer to get the lighting set up and render.

 

It's also easy to use with cad drawings having footprints of buildings as closed polylines.

 

Helpful?

 

WDA

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Alright Tom me old mucker,

 

I am too far away from the big city these days unfortunatly and too lazy to venture back into it to take any photos, but thanks for the advice.

 

William,

 

Thanks for taking the time to give me an example. I am definatly going to try and give my misc buildings a bit more definition using the technique you've described.

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