Tim Nelson Posted February 4, 2005 Share Posted February 4, 2005 This is another w.i.p. I need some c&c about the overall image. I'm getting some weird bright circles, but hopefully I will find the solution to that tomorrow. I still need some feedback from the designers, so I'm sure many of the details will change, plus more things added. I want to create a good mood to this, so I started using different colors for the vray light & environment light other than plain white. I think it still needs some adjusting, but I like how its starting to look - sort of like an early morning shot. There may be a little too much light coming in to match with the background photo. I also need to adjust the background's perspective. It would be awesome if I could mix the natural light plus some artificial lights. Any comments are welcome & appreciated as always. Link to comment Share on other sites More sharing options...
Arnold Sher Posted February 4, 2005 Share Posted February 4, 2005 love thy image mate...) You might want to check if any of your materials have "raytrace" on. That udually is what causes the white circles. Also in terms of lighting i think your interior of bathroom is too light and needs to go couple of tones darker to match the background image. Love the softness of that you are getting though.. Well done!!! Link to comment Share on other sites More sharing options...
kulbir bal Posted February 4, 2005 Share Posted February 4, 2005 a good attempt.......... background image has got more contrast than the interiors try to reduce its output values Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 4, 2005 Author Share Posted February 4, 2005 Yes, both of you are right. Thank you. Link to comment Share on other sites More sharing options...
BrianKitts Posted February 4, 2005 Share Posted February 4, 2005 Mad props to you on the foreground, looks great. But I'm going to side on the unbalance with the background image..... Is that an artistic / painting that you are using for a background, Or is it an actual photo? You've got such a photorealistic real foreground, and then it looks like a painting in the window. And also it looks like its a dusk image for the background with street lights comming on, yet the lighting comming in the window is a nice bright white mid-day lighting. Your materials are great, adjust the lighting to the background, and you've got one incredible image! Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 4, 2005 Share Posted February 4, 2005 I'd add some sort of curtain that isn't blocking the view...you know, so theres an option of not showing half the city how great your bday suit is... I love the render tho...just a contrast issue. Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 10, 2005 Author Share Posted February 10, 2005 Better or worse? It's changed a lot since last time & I kind of like the first lighting setup better even though it's not correct. This time around I'm mixing in some interior lights, although I'm not showing fixtures yet. I think if I boost both the outside & inside lights a little more, it will look better. Thoughts appreciated... Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 10, 2005 Share Posted February 10, 2005 Better or worse? Both. You lost the reflections in the window glass, which is a loss. But the lighting is better. The composition might benefit from a bit more floor and a bit less ceiling. try it. It would keep the viewer more 'in' the space while still showing off the view. On second thought, leave the bottom as is, just lose some of the top. But I think I'm going to have to come out there and slap you silly over the outside map. What have we learned about getting map horizons to actually be near the render's horizon? How about at least being level? You plan to add people to this one? Link to comment Share on other sites More sharing options...
DennisHolland Posted February 10, 2005 Share Posted February 10, 2005 Hi Tim, I like both images, but as an objective observer I'd say the first one has more 'feel' if you know what I mean. If I could make a suggestion, a mix of both would do the trick. For the first image, the left side is fantastic, the same counts for the right part of the second one. (it's cool how the light hits the marble plate, tubes on the wall are perfect). Darkening the background a bit would lift up the bathroom, don't you think? Compliments, Dennis Link to comment Share on other sites More sharing options...
IC Posted February 10, 2005 Share Posted February 10, 2005 Is that Elvis in the bath? Nice materials. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 10, 2005 Share Posted February 10, 2005 Is that Elvis in the bath? Priscilla Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 10, 2005 Author Share Posted February 10, 2005 But I think I'm going to have to come out there and slap you silly over the outside map. What have we learned about getting map horizons to actually be near the render's horizon? How about at least being level? Hey thats pretty close for not having a clue how to do horizons! Actually they did teach us about that in perspective sketching glass, but thats been about 6 years ago already. This project seems like its the first time I've really needed it since then. Dibbers did the same thing for me on the last image for the same project. Thank you for the reminder though on how to do this. You're right obout the glass. It's easy to fix though - I just need to turn it on. I wasn't patient enough for the extra rendering time involved for the test. And oddly enough, yes, I would love to add people to this one - or at least one person. I have an idea that I got from Fran a while ago to put a person behind the frosted glass, perhaps sitting down, or looking out the window. I want to use people from http://www.axyz-design.com/# but haven't bought them yet. It might work, but it might also be too distracting. She never ended up using the idea cause other people said it didn't look good, but I thought it was great. Dennis: thanks for your comments as well. I feel the same way. For some reason, the glass on the left in the first one was much nicer. The frosted glass part isn't worked out yet. I need to take out some of the noise & try to get some reflections in it too. Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 11, 2005 Author Share Posted February 11, 2005 And, we're getting darker still. The last shot was too neutral so I picked a darker exterior photo & I think is working much better now. More details are to come, but I think it's getting close. I spent the better part of yesterday stuggling with the new Vray build. It has some obvious bugs so I had to switch back to the old version. Link to comment Share on other sites More sharing options...
Eric Posted February 11, 2005 Share Posted February 11, 2005 No offense, but honestly, I think your horizon line was better in the original image. Now, your buildings look like they are leaning to the right. I hink your horizon line was deceptive because of the angle of the mountains, being closer on the right, and further on the left, giving a false sense of horizon line at the base of the mountains. Notice the light building to the right side of the window - it's now tilted. Plus, it's naturally deceptive because the land will gradually slope up towards the base of the mountains. Shoot for straight buildings, and call it a day. And it's now pretty obvious that you've cropped your background image and pieced 2 together. Link to comment Share on other sites More sharing options...
Eric Posted February 11, 2005 Share Posted February 11, 2005 actually, the post on feb 9 at 7:27. the original's horizon was way too high. Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 11, 2005 Author Share Posted February 11, 2005 No offense, but honestly, I think your horizon line was better in the original image. Now, your buildings look like they are leaning to the right. I hink your horizon line was deceptive because of the angle of the mountains, being closer on the right, and further on the left, giving a false sense of horizon line at the base of the mountains. Notice the light building to the right side of the window - it's now tilted. Plus, it's naturally deceptive because the land will gradually slope up towards the base of the mountains. Shoot for straight buildings, and call it a day. And it's now pretty obvious that you've cropped your background image and pieced 2 together. Hmm, yea you're right. I don't know what you mean by cropping & stiching 2 together. It's just one photo in its orginal state. Well I did manually add a higher sky to it, but thats all. I'll have to figure out why that white building is tilting so much. In the photo, everything seems pretty straight. I'm a little limited on which photos I can use, since some the night shots are only taken from certain views and the earlier shots are taken from different perspectives. Thanks for pointing it out though. I've been focusing on the inside so much, sometimes I don't see obvious things like that. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 11, 2005 Share Posted February 11, 2005 No offense, but honestly, I think your horizon line was better in the original image. Now, your buildings look like they are leaning to the right. Yeah, I had noticed that the buildings looked straight-up while the horizon looked off. The solution is to rotate until the buildings are straight, copy the layer up, soft-edge erase the foreground stuff and rotate the mountains/horizon until it, too, is level. Link to comment Share on other sites More sharing options...
Eric Posted February 11, 2005 Share Posted February 11, 2005 I was referring to where the city lights hit the mountain range beyond - on my laptop screen, which granted is definitely not the best place to view images, it looks like image suddenly clips from the city lights to the mountains. That's where I was thinking it looked like 2 photos merged into one. So long as the buildings are straight/vertical, I'd think the rest would be optical illusions with the terrain and the mountains. Photographs don't lie (well, originals at least), and there isn't much use in trying to edit it beyond assuring the verticals are just that, vertical. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 11, 2005 Share Posted February 11, 2005 Photographs don't lie Photographs (even un-edited ones) are great liars, made all-the-more-so by that common belief that they are somehow un-biased records. Link to comment Share on other sites More sharing options...
Eric Posted February 11, 2005 Share Posted February 11, 2005 Does that mean we should edit photos of reality, taken to put their corresponding rendering in context with its surroundings, and edit them to convey a sense of what the site's environment should look like, as opposed to what it actually does look like? wow, I think I confused myself with that sentence. Point being, if this rendering is supposed to depict the view outside of that window as reality, why not leave it at that, an unedited photo of reality? If reality is not an issue, then by all means, edit it all you like. Maybe I should have just stayed out of this thread afterall... Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 11, 2005 Author Share Posted February 11, 2005 No, Eric your comments are good. This particular rendering is challenging in that usually I can just drop in the background in Photoshop, but this frosted glass is really screwing that up! Also it could be that the interior perspective changes how we see the outside environment too. I will keep all of your comments in mind & try to find something a little more natural.....and vertical! Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 11, 2005 Share Posted February 11, 2005 Does that mean we should edit photos of reality, taken to put their corresponding rendering in context with its surroundings, and edit them to convey a sense of what the site's environment should look like, as opposed to what it actually does look like? Yep! If you need to use a photo from exactly one position at a certain time of day, etc. for some legal reason, then, yeah, leave it alone. Otherwise, feel free to edit out the crazy homeless guy, the double-parked truck, change a bland sky to a nicer one. Using different lenses, filters or film will allow you to alter 'reality', and now we add to that with Photoshop. Maybe I should have just stayed out of this thread afterall... Don't be silly. Your comments are as important as anybody else's. Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 11, 2005 Author Share Posted February 11, 2005 Ok, next update. I really like this a lot better with clear glass, although it won't be like that in reality. I'll probably change it back to some sort of frosted glass in the end, depending on what the client thinks. I fixed the background & looks pretty good to me now. Also added a little warm accent light to the back left corner. Where is it coming from?...nobody knows! I still have to add more accent pieces, but I think it's getting pretty close now. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted February 12, 2005 Share Posted February 12, 2005 Otherwise, feel free to edit out the crazy homeless guy geesh. everywhere i go, people want me elsewhere. .....lol . Link to comment Share on other sites More sharing options...
Chad Warner Posted February 12, 2005 Share Posted February 12, 2005 Tim- These are all looking real good. Where are your background maps from? are they actual photos of the site area, or just stock "nightime" images? Link to comment Share on other sites More sharing options...
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