malCanDo Posted February 9, 2005 Share Posted February 9, 2005 This could be interesting for some of you who want to offer your client an additional, interactive, view of their new building or housing estate. By allowing them to drive around the outside of the building(s), they can get a better understanding of scale, how it will look when entering the premises etc. Plus, it's kinda fun, and by putting it online they can use it as a marketing tool. Here is a quick ( non photo realistic ) demonstration... http://www.candointeractive.com/gamedesign/car/levels ( select the Psychic Parrot level, made in under an hour ) If you are using a 3D Modelling app that supports Shockwave 3D export ( Max, Maya, Lightwave, SoftImage, TrueSpace, Cinema 4D etc ), you can try it out yourself. Check out this link for more information... http://www.candointeractive.com/gamedesign/car ( To change the CanDo logo on the van, just change vanlogo.jpg, more instructions are in the .DOC file in the free download ) I'm interested in hearing what people think of this concept ( it's ridiculous, it's a cool and easy to implement additional tool etc ) Mal Link to comment Share on other sites More sharing options...
matt_vinoir Posted February 9, 2005 Share Posted February 9, 2005 sort your links out fella Link to comment Share on other sites More sharing options...
malCanDo Posted February 9, 2005 Author Share Posted February 9, 2005 Hi Matt, I've just double-checked the links, and they seem to be working OK. Was there a specific link that didn't work? Mal Link to comment Share on other sites More sharing options...
mbr Posted February 9, 2005 Share Posted February 9, 2005 Lots of possibilities down the road with real time, but it's a long way off. I've worked on a bunch of real time things recently, and while it's great for somethings, it's not great for others. A good analogy would be video games to movies. While the line continually gets blurred, there is still a distinct separatino between something you play for enjoyment and something you watch. Not everyone wants to walk through/drive through, most want to watch something that looks good. That may change as graphic cards get better and you can use decent textures (texture size is a huge problem for real time, once the scene is baked). It'll be a while, though. The next play station could change all this, though, and take the power out of the pc. Link to comment Share on other sites More sharing options...
malCanDo Posted February 17, 2005 Author Share Posted February 17, 2005 > Lots of possibilities down the road with real time, but it's a long way off. I've worked on a bunch of real time things recently, and while it's great for somethings, it's not great for others. True, it's definitley just another tool in the box. > A good analogy would be video games to movies. While the line continually gets blurred, there is still a distinct separatino between something you play for enjoyment and something you watch. Not everyone wants to walk through/drive through, most want to watch something that looks good. Yep, if your target audience includes the more hands-on type ( eg sales person giving an interactive demonstration ), then it's good to have something like this. Especially if the 3D assets are already created in 3DS Max, Maya, Cinema4D etc, it's just another way of re-using them. > The next play station could change all this, though, and take the power out of the pc. PC's always catch up and supercede the consoles This isn't due to available hardware for the consoles, it's due to cost effective, mass producable available hardware. In fact, for recent consoles, manufacturers have used the latest chipsets from PC graphics card makers ( ATI, nVidia ), which tend to become normal chipsets for the PC about a year or two later. If anyone has a 3D housing estate in Max, Maya etc, and would like ( for free of course ) to see a van driving around their 3D environments, drop me a line and I'll get them hooked up. Mal Link to comment Share on other sites More sharing options...
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