Jump to content

Modeling techniques for Lightscape


Jaques
 Share

Recommended Posts

Hi,

 

Anyone know a good fast way to get "clean" meshes when modeling for Lightscape? I use 3ds max 5.0 with the export plugin for Lightscape. After exporting the model as a Ls preperation file and open it in Ls often the surfaces that look clean in 3ds max get those triangular meshes that I don´t want. I don´t know what I doing wrong here. How to solve? I have also modeled in Autocad but find that it is very timeconsuming to use 3d face.

 

Jaques

Link to comment
Share on other sites

i usually make my walls, roofs and floors one single big'ol solid and explode it and then assign the resulting faces to their proper laye/material. that takes care of the joints in the faces.

and just make sure that your objects (furniture etc) dont intersect with any planes because that will give those ugly artifact....maybe there is a better way but i dont know it.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...