voltaire_ira Posted February 16, 2005 Share Posted February 16, 2005 Hi everyone, Here's a bedroom i modeled and rendered using mentalray in max7... textures are still basic and the bedsheet displacement might be removed. I made use of the displacement to make the bedsheet fluff and add contrast in the scene. what else can i improve on? comments will be highly appreciated. Link to comment Share on other sites More sharing options...
IC Posted February 16, 2005 Share Posted February 16, 2005 I really like the blind and it's shadow. Apart from the displacement, I'd only change the sun intensity. Seems a bit blown out on the lamp and wall. Nice render. Link to comment Share on other sites More sharing options...
skogskalle Posted February 16, 2005 Share Posted February 16, 2005 the displacement is really the only thing I would change... looks like your bed is made of popcorn... =) I love the DOF and the soft shadows... great work! Link to comment Share on other sites More sharing options...
voltaire_ira Posted February 16, 2005 Author Share Posted February 16, 2005 popcorn!hehehe!i guess I'de replace that one by adding details to the mech, maybe some creases. What can ou guys say about the feel and composition of the room. a friend told me to zoom out a bit because the room looks mysterious...zoom in or out? thanks for all our comments...evryones's a big help! Link to comment Share on other sites More sharing options...
IC Posted February 16, 2005 Share Posted February 16, 2005 The composition lacks a focal point and the cropped view makes you think there should be one. Centring the view on the picture might add the focal point so I'd try zooming out and panning left a little. Link to comment Share on other sites More sharing options...
jophus14 Posted February 16, 2005 Share Posted February 16, 2005 Could you post a wireframe with your lighting setup please, thank you....... Link to comment Share on other sites More sharing options...
voltaire_ira Posted February 16, 2005 Author Share Posted February 16, 2005 here's another view.changed some details. the bedsheet has been changed and some creases were added to it. c&c please... Link to comment Share on other sites More sharing options...
skogskalle Posted February 16, 2005 Share Posted February 16, 2005 the bed looks much better now. For the final render, maybe you should use higher settings for the GI. (there are some blotches in the corner of the room in the last pic) other than that - congrats - its a sweet image. Link to comment Share on other sites More sharing options...
Alicja Posted February 16, 2005 Share Posted February 16, 2005 very nice, but floor needs some bump & reflection Link to comment Share on other sites More sharing options...
voltaire_ira Posted February 17, 2005 Author Share Posted February 17, 2005 and another update... http://md8solutions.com/voltaire/bedroom3.jpg Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 17, 2005 Share Posted February 17, 2005 Great job. I love the way the sun casts shadows through the blinds. The only thing is that flower - something funny going on with that. Link to comment Share on other sites More sharing options...
Tony Posted February 17, 2005 Share Posted February 17, 2005 Nice modeling and lighting. Please get rid of that flower. It destroys the entire rendering because it's so prominent and so badly pasted in. Otherwise, very nice warm feeling to the lighting. Link to comment Share on other sites More sharing options...
voltaire_ira Posted February 17, 2005 Author Share Posted February 17, 2005 the flower? what about it?should i change it to something else? Link to comment Share on other sites More sharing options...
Tony Posted February 17, 2005 Share Posted February 17, 2005 I would suggest getting rid of the flower and vase and replace it with a small piece of pottery in a neutral color. It's way to close to the camera to be the focal point of the room. When I first looked at the image the flower a vase were all I could see. Link to comment Share on other sites More sharing options...
mohamedberry Posted February 17, 2005 Share Posted February 17, 2005 Voltaire... I see that you are a real professional i'm working on a bedroom too, but i am a newbie, using Max 7 & MRay... i would be greatful if you shared your lighting setting in GI & FG and your top view (to show where u placed your lights). you'll find my WIP posted here soon. Many thanx & keep on the fantastic work Link to comment Share on other sites More sharing options...
voltaire_ira Posted February 17, 2005 Author Share Posted February 17, 2005 another update...i removed he flower. this time i added dof and a glare (lume) shader. quite burned and overly saturated in some areas but i think i can correct them in PS. Now most of you will say, its to burned out. We're all artists here and sometimes we bend some rules to get the desired effect. Before i do some post, does the glare do justice for the render or not? honestly, I like it a little burned out especially when im trying to get that sunrise effect..its like that magic few seconds when the sun rises and you open your eyes and the glare is so warm and bright and then your eyes adjust to the illumination. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted February 18, 2005 Share Posted February 18, 2005 I like it. It has that morning feel to it...the one that reminds you it's time for work *sigh* Excellent image IMO. Link to comment Share on other sites More sharing options...
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