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smoothing an object


aflack
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I'm pretty rubbish at modelling and have been asked to model a particular chair (see attached). I have managed to model most of it how-ever the cushion that you sit on has hard edges.

 

My question simply is how to I apply a little fillet all the way round. I have tried mesh smooth but it smooths it to much and I can't find any fillet options anywhere.

 

Thanks for your help.

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a quick way is to apply an EditPoly modifier (or convert to poly in earlier versions of max), get into edge sub selection mode, select the edges that you want to smooth, and then chamfer 2 or three times (using different chamfer size of course each time).

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