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Architecture in Computer Games


DrunkenMonkey
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Hi all

 

So i am doing my dissertation on Architecture in computer games, and thought why not get other peoples opinions.

 

The obvious choices to look at are things like Project gotham, Ico, Halo 1 & 2,

The Sims and Sim City.

 

Are theyre any other obvious ones? or do people have an opinion on this subject.

 

cheers

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Does good architecture in a game, help you with a sence of place within a game. Does it make u more involved and make the environment more real.

 

Does poor level design in an architectural sence make a game less appealing?

 

Are computer games the cultural influence of the 21st century where as before we had novels and film?

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You might look at some of the MMORPG type games. While the architectural graphics in them aren't as polished as some of the games mentioned here, they have a unique fact in that they typically have more player control and interaction on design/layout.

 

In Shadowbane, you could build your own towns/cities with various types of utility buildings and defensive walls/gates/towers. There were also different architectural "sets"; middle ages, elven, viking, desert, etc.

 

In A Tale in the Desert (based on Ancient Egypt), players have full control over the design of their compound. There are 8+ premade layouts, but then with the proper building materials you can change floorplans, wall type, columns, doors, etc. There is also an architectural tract that you can follow as a player, although most of the projects right now are just gathering resources to build various types of obelisks (sp?).

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