DrunkenMonkey Posted March 1, 2005 Share Posted March 1, 2005 This is my dissertation idea. In the beginning of computer game history the player’s involvement in his surrounding were only in a narrative form. This text driven architecture left much to the players own imagination to place him within the confines of his environment. Today’s standards are much higher with fully evolved cities that have developed from a greater understanding of architecture and the influences on it. Designers are required to think about the environment from a point of view of people vehicles, urban density,social interaction, religion and politics and so on. As technology and skills developed over the years the architectural has moved forward to keep pace. From the simple plan view of maze type games, to sectional view platform games, from simple first person games to 3d how do each of them allow the player to be more and more involved in their artificial environment. I intend to look at the history of computer game development and the way that architecture had been used to give this sense of place to the player. I will be looking at seminal games through the decades and genres that have developed the player’s involvement through the use of architecture and space from I will be looking at the Magnavox Odyssey the first games console with ‘Pong’ back in the 70’s through to the very latest Eon technology in fully interactive real 3d environments. the problem i am now having is trying to find enough reading material to persuade the tutor to let me do it. So if anyone knows any relevant books or papers on the subject could they point me in the right direction. Also if anyone has an opinion feel free to say what u think, its always good to get other opinions Link to comment Share on other sites More sharing options...
lambros Posted March 1, 2005 Share Posted March 1, 2005 well, I like the subject, so you can tell your tutor to go on! Perhaps you could use the retrogamer magazine, I think it is Future Publishing or something. Link to comment Share on other sites More sharing options...
DrunkenMonkey Posted March 1, 2005 Author Share Posted March 1, 2005 yeah already looking at my extensive edge magazine collection, and a few books on game design and gaming history in general like trigger happy. Yet to find any that specifically look at architecture. Cant beleive that I am the first to do this....although maybe a book deal will come from it lol Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now